Average Playtime: 5 hours

Candy Machine

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Candy Machine is a game about running a candy factory. Place machines and conveyors and feed them different mixtures of ingredients to create candy, also push them through heaters and condensers to increase their heat and moisture. Inspired by Big Pharma and many business games. Run a candy factory and deal with contracts and a changing demand for candy - which affects the price. Purchase upgrades and build your factory in your own way.

Several objectives and game modes: Campaign mode and set your own challenges.

Each machine has a specific function, such as importing raw ingredients or mixing ingredients together. A new feature I'm messing with which isn't in the trailer is having heaters and condensers to heat and add moisture to a mixture, to make the recipes a little more complex.

Various machines:

  • Conveyor - Conveys items
  • Importer - Imports raw ingredients
  • Mixer - Mixes multiple ingredients together
  • Maker - Makes candy out of a mixture
  • Exporter - Packages candy for sale
  • Heater - Increases mixture heat
  • Condenser - Adds moisture to mixture
  • Evaporator - Removes moisture from mixture
Release date
Colossal Wreck
Colossal Wreck
Age rating
Not rated

System requirements for PC

  • OS: Windows XP SP2+,Windows 7, Windows 8, Windows 10
  • Processor: 2.0 GHz Intel or equivalent AMD dual-core processor
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce GTS 450 Series, AMD Radeon HD 6770 graphics card or better (min 1GB VRAM)
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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Candy Machine
Start the game
Candy King
Export 100 of any candy
Candy Boss
Export 50 of any candy
Candy Maker
Export your first candy
view all achievements
4 items

Candy Machine reviews and comments

Translated by
Microsoft from Deutsch
Candy Machine would clearly have good Chances. Even if the Game principle is not new, it is a nice Principle. I already know some Games where you have to build such Production Chains-first of all, I would like to mention Factory Engineer. There you do exactly the same as here, just that this is about Cake-there it's about other Goods. In addition, production Chains are quickly becoming more complex. That'S why I had quite high Expectations of the Game. Despite the bad Reviews, I thought to myself-Let's see that it can't be that bad. It can. The Controls are far from mature, the Game is absolutely not fluid. The Camerawork is a Disaster: Apart from the fact that you can only rotate them at a 90 Degree angle, you are certainly somewhere else after such a spin, but not where you go. A Right Click removes an Item from the Map. So far so good. In the Construction Phase, however, this Part could perhaps be switched off-that clearly does not make things any easier. Verdict: Too Bad about it. A Lot of Potential, (yet) nothing made of it. That's not even worth the £3am in The Sale.
Translated by
Microsoft from Deutsch
Product received for free I still think The Game idea is good. At Candy Machine, the Implementation has been carried out with the simplest of Means. Anyone expecting a High End-game Here will be bitterly disappointed. But even for an indie game, there are still too many Hakelige Menus and Bugs in the final Version. Here is a Video about my Gaming Experience: Https://youtu.be/UelIBx_355s And here are a few Things that still belong: Lovelless Graphics: The Machines on upgraded compared to the Early access phase, but overall the Game still seems graphically like one Concept Study. Especially the Pictures of the Backstory I do not find beautiful in terms of Style. As if someone had consciously made no Effort. Hakaky Control: Often Pop-up windows could not be closed by clicking on the Background. When a Machine visually protrudes beyond its playing Field, you choose not the Machine, but the Field behind it. It doesn't feel consistent to always have to click on the foot/floor of the Base area of the machine To select it. Unclear Alignment of the Machines: On some Machines are Arrows to make it clear in which direction they need to be inserted into the Production Chain. In the "Heater," this can only be seen by the Stripes in the Texture. But that is exactly what can't be seen when placing the Item. Then he's uni Green. Music Bug: If I turn off the Music in the Menu and then open a new Mission, it can happen that the Music is then turned on loud again. Out of the Mission, I found no Way to turn them back out or quieter. So you have to close the Mission, turn the Music down and hope it doesn't automatically turn loudly again. Balancing the Missions: Even with the second Task, a good Part of the Challenge was waiting. Three Production chains for Chocolate were quickly set up. For the fourth, then, the Money was missing. So I had to wait until the required 400 Pieces of Chocolate were sold. Only then was I able to complete the Mission.
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