Operation Flytrap

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Made for the SJSU Game Development Club, Spring 2009 (tied 2nd place!) Development time: 40 - 80 hours

Instructions: Select a map and difficulty level at the main menu In the minimap, red = spawnpoints, gray = checkpoints, black = creep destinations The difficulty setting only affects the creep HP

Build towers, trees, and checkpoints to route and attack the enemy planes before they reach their destination Creeps pass through all checkpoints, then the destination (which has a blue door) Creeps can fly over towers, but not trees Checkpoints won't be destroyed, but you lose lives if the destination is bombed Checkpoints can only be added and removed between creep waves Checkpoints are free but limited You can't build on the water

Right-click to remove towers, trees, and checkpoints Most money is returned for towers, but no money is returned for removing trees

Credits: Dr_D: checkpoint and tower GFX, and coming up with the second best game title ever: "Operation Inundation"... "Flytrap" was more pronouncable Ari Feldman: font, airplane, explosion, and bomb GFX that I found online Kristopher Windsor: gameplay, programming, level design, SFX (made with SFXR), and other GFX Music from modarchive.org

Updates: v1.0 May 2009 New GFX, Tree-hop bug fixed, 5 more levels, main-menu scrolling added

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Developer
sjsugamedev
Age rating
Not rated

System requirements for PC

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Operation Flytrap screenshot, image №1844890 - RAWG
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Last Modified: Feb 18, 2019

Where to buy

itch.io