Operation: REDWIND
About
Developed for BRACKEYS JAM 2020.2 over the course of a week, Operation: REDWIND represents the combined efforts of two passionate, sleep deprived first time developers.
Step
into the combat boots of a frontline communications officer trying to
make the best of a bad situation by redirecting high-command's
scattered, sometimes contradicting orders.
And when you just can't make sense of high-command's demands, why not simply rewind the tape and find new purpose for past commands? You're still following your orders, you're just... re-interpreting them, right?
But be careful, each rewind will damage your tape, leaving you short of one command on play-back.
So, take control over a battlegroup of infantry, artillery and armoured units and liberate a village from the clutches of your oponent in three, different scenarios!
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Game Design & Programming by DeagleDryan
Art by Orkfaeller
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Known Bugs & Issues:
- You might experience a short lag when hitting 'start'. Don't worry, it just takes a couple seconds.
- The enemy is known to make an illegal move very occasionally
- Sometimes attack or move commands on neighbouring tiles don't register