OreLight
About
OreLight, a dungeon crawling, multiplayer RPG with crafting, mining, base building and stabbing.
Everything in the world can be dug up, replaced or moved, so building anything from a small hut to an entire town is possible.
The world is split into multiple areas; each area has its own procedurally generated world with dungeons, camps, forests, skeletons and a bunch of other OREsome stuff.
Want to be a Warlock? A Swordsman, Blacksmith, one of those mysterious lone rogue guys? A King, an Archer? A Robot archer? That’s all good. Want to look like a fire spitting marauder, that’s cool. You can mix up your armour and items to play and look however you want.
SWAP, STEAL, FARM, FIND, LOOT, LOSE, FIND AGAIN. There’s many an item in the world of OreLight; use Swords, Bows, Magic, Traps and Cannons to protect your base.
The AI is a key aspect of the game, we wanted the game to feel more like a game so the AI verges on breaking the 4th wall with their random conversations about daily life as a dungeon minion. AI wander around, have conversations with each other, use doors, shout for assistance, hunt you down, steal your stuff or just get so overwhelmed by your furious stabbing powers that they give up and flee. AI isn't the only thing to worry about, OreLight was built for multiplayer so watch your back and keep an eye on your loot.
Everything in the world can be dug up, replaced or moved, so building anything from a small hut to an entire town is possible.
The world is split into multiple areas; each area has its own procedurally generated world with dungeons, camps, forests, skeletons and a bunch of other OREsome stuff.
Want to be a Warlock? A Swordsman, Blacksmith, one of those mysterious lone rogue guys? A King, an Archer? A Robot archer? That’s all good. Want to look like a fire spitting marauder, that’s cool. You can mix up your armour and items to play and look however you want.
SWAP, STEAL, FARM, FIND, LOOT, LOSE, FIND AGAIN. There’s many an item in the world of OreLight; use Swords, Bows, Magic, Traps and Cannons to protect your base.
The AI is a key aspect of the game, we wanted the game to feel more like a game so the AI verges on breaking the 4th wall with their random conversations about daily life as a dungeon minion. AI wander around, have conversations with each other, use doors, shout for assistance, hunt you down, steal your stuff or just get so overwhelmed by your furious stabbing powers that they give up and flee. AI isn't the only thing to worry about, OreLight was built for multiplayer so watch your back and keep an eye on your loot.
System requirements for macOS
Minimum:
- OS: OSX 10
- Processor: 2.7 Dual core
- Memory: 2 GB RAM
- Graphics: 512MB
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Disk space depends on how many worlds you save.
Recommended:
- OS: OSX 10
- Processor: 2.7 Quad core
- Memory: 4 GB RAM
- Graphics: 1GB
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Additional Notes: Disk space depends on how many worlds you save.
System requirements for PC
Minimum:
- OS: Win 7
- Processor: 2.7 Dual core
- Memory: 2 GB RAM
- Graphics: 512MB
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Disk space depends on how many worlds you save.
Recommended:
- OS: Win 8
- Processor: 2.7 Quad core
- Memory: 4 GB RAM
- Graphics: 1GB
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Additional Notes: Disk space depends on how many worlds you save.
System requirements for Linux
Minimum:
- OS: 12.02
- Processor: 2.7 Dual core
- Memory: 4 GB RAM
- Graphics: 512MB
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Disk space depends on how many worlds you save.
Recommended:
- OS: 12.02
- Processor: 2.7 Quad core
- Memory: 4 GB RAM
- Graphics: 1GB
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Additional Notes: Disk space depends on how many worlds you save.
OreLight reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Bought the game. It was empty At the start. Two months have Passed (the expected period of work is about 6 months, if to believe Razrabam). What do you think? It's Still empty.
As you can see from the commercials, we have isometric as in Diablo + sandbox as in [name your favorite sandbox]. That is, we cut the Zombakov with a sword, disassemble the busers and Christmas trees for spare parts, crafting them outfit and build a house. There is a kind of pumping: get the levels, once in a number of levels get a skill point, spend it on the purchase of skills (classic fighting things like stun, Berserker and sentry guns, and a pair of skills, spawn random materials for crafting). On the 5, 10 and 15 levels you can improve the skill, will work more efficiently.
All of this is very boring, because the recipes for crafting a little, the little monsters, weapons are small (there is a sword and a bow (the character can overtake the arrow released by him)), no music (the gloom of the happening multiplied by 2), well, and online is not. The Servers are empty. In fact, to build a house, will have to "eat" half of the location, but show it in the end there will be nobody.
Are there any interesting maps? Yes No, just a maze of gray mountains on a green, white or gray floor. Sometimes There are small houses that can be disassembled on the scenery. And take them to yourself.
I'm Not quite sure when the fun will be brought. The developers of news come out at intervals of a month, between the last and at all two passed. Getting Ready for the worst.
And yes-ah-ah, here everyone says, what a wonderful game potential. A clean sheet of paper has great potential too. Don't be fooled.
Translated by
Microsoft from French
Microsoft from French
Early access review first evaluation the days of the release of the game: Yes because: difficult to stop when you like to kill pbreasts packs of monsters and meet a butcher from time to time, discover deposits of iron or gold, appropriating the Affairs of the Tres (only in one game, Hey!)
A game with a friendly cartoony design reminiscent of Lantern forge in less pixelated, with massive chalice style characters and a nice general atmosphere.
You can play several, the private servers with CDM will arrive a little later, but it is possible to take ownership of a server (you are 6, you set the maximum number on 5, and Régis stays on the tile while all his buddies are going to have fun). Well, we can play with Régis, too, huh?
On the other hand, my dear Daniel, for now there is no French translation the simplicity reigns, both in the fight (Clik continuous left mouse by being able to move) as in the handicraft: one places himself near a workshop with the resources DASN his inventory. The workshop highlights the available recipes: just one or more clicks to make his items or prepare his food.
Health automatically regenerates over time. The hunger bar goes down quite quickly, but we find enough meat and, in my first part, potatoes to make sure several hours ahead.
Only downside: get used to the movements: we face with the mouse, we move with the 4 classic keys, we can go in bias by pressing 2 keys simultaneously... but we often take the scenery, finally, I:p in short: a game that works, which is fun and fun to discover.
To sum up in English: allready a very nice game. Fight, loot, craft an easy way. Thumbs up:)