osu!
About
osu! is a rhythm game created by Australian developer Dean "peppy" Herbert in 2007 and playable for free on PC. It is among the most popular rhythm games in recent times, counting about 500,000 active players and over 14,000,000 created accounts. It received an official iOS version named osu!stream in 2011. A new PC client codenamed osu!lazer is currently in the works.
osu! features 4 modes, three of them based on popular commercial rhythm games :
- osu!standard is based on Osu! Tatakae! Ōendan (known as Elite Beat Agents in the West); it is the default and most popular mode. Notes are represented by numbered circles which appear on the play field. The player must use a pointing device (such as a mouse or graphic tablet) to click on the circles to the beat of the music to earn points and keep up their combo until the end of the song.
- osu!mania is based on classic Vertical Scrolling Rhythm Games (VSRG) such as the Dance Dance Revolution series. Notes scroll down a play field with multiple lanes each corresponding to one key, until they reach a line. The player must press the right keys at the right timing indicated by the line to earn points.
- osu!taiko is based on the Taiko no Tatsujin series. Red (don) and blue (katsu) circles representing notes scroll on a single lane and the player must press the key corresponding to the color of each note at the right timing. This mode supports use of Nintendo Wiimotes as a control device, mimicking the controls in Taiko no Tatsujin Wii.
- osu!catch, also known as Catch the Beat or ctb, is the only original mode in osu!. Notes represented by various fruit fall down from the top of the screen. The player controls the mode's mascot, Yuzu, holding a basket, and must move him left and right to catch the falling fruit.
Whereas commercial rhythm games generally only feature music licensed or commissioned by the developer, osu! is notable for its entirely player-created content. Players can freely create beatmaps (the game's equivalent of charts) for any song using an extensive editor and upload them on the game's website for anyone to download and play. Quality maps are selected through a evaluation process to become ranked, allowing them to possess a leaderboard and count towards the game's player performance ranking system. The game also features support for skins which can change the appearance of nearly everything in the game.
System requirements for iOS
System requirements for macOS
System requirements for Android
System requirements for PC
Top contributors
osu! reviews and comments
After playing osu! for approximately two years - 375 hours, I think I'm done with it. Because I'm tired or the game is getting worse? No. I'm just entering adulthood and time is getting limited. I will be back someday and I'm much happy for all the memories I had playing this, so I'll write a review telling you guys the actual state of the game and compare when I get back.
First of all, the gameplay. After playing so much FPS, I started playing CSGO and became fascinated by it. Why? Cuz the mechanics were simple but precise. And its sandbox elements never left the game without newness for too long, cuz players were inventing new things all the time, like smokes, game modes, etc. But... why I'm talking about CS in an osu! review? Because they have a lot in common. The osu! mechanic is simple, but so rich in creativity terms. The community evolves with it - look at the 2010 maps and compare them with the new ones. The difference is crazy. The premise "click the circles" is taken to the extreme. After some days of playing it, you will eventually understand how crazy deep the game is. Reading, tapping, aim, raw aim, and speed are elements that will drive you to your max potential. Aside from that, you have the mods. Hidden, Double Time, HardRock, Sudden Death, Easy and more make this game endless in terms of content. And if you are playing osu!lazer already, multiply these mods by 3, cuz there are many more available. You can always play a little off your comfort zone, challenging yourself, which guarantees you a lot of learning and confidence to try out new things in your life. If I'm a good nurse today, I can tell you osu! has a portion of responsibility in that.
The gameplay itself is enough to make you addicted, but there is another important factor: the community. Man, I love it so much. The content creators and pro players elevate the experience to maximum potential. Learn with the community, laugh about random moments, react and hype the plays of your favorite players and be happy about it is amazing. Even though I'm stopping playing the game, I'll never leave these guys.
Talking about the experiences I had, I downloaded osu! after hearing someone saying that it could help my aim (in 3D games... lol). After trying some maps, I uninstalled it cuz I was not interested enough to download new ones. After some months, my girlfriend send me a video of her cousin playing osu! at her house. He was playing something fast that got my attention immediately. I opened the game and saw his replay of Livelock Art -THE ORAL CIGARETTES (Eternity diff) and I thought to myself "I need to play like this". After 1 year and some months, I was able to play it with 1.15x DT with good acc and hit the diff spikes. But to do that, initially, I saw so many tutorials and learned about the game, the maps, and the skins. Everything was so new... good times. I love entering a new world and learning about it. That's what I love so much in video games. Also, I'll never forget when I became a 5-digit, learned steams and cross-map jumps. I was feeling like whitecat, I swear. Another thing that marked me forever was my 21yo birthday gift: a tablet. More specifically a Wacom CTL-472. Dude, I had to learn so many fundamentals again and I loved it. To my girlfriend: Nanda, eu te amo❤🔥.
Last, but not less important: the dev team. osu! is a game where I can say clearly that if you like it, you should support it. No ads, constant updates based on the community will, free skins, infinite content, and amazing UI. It's almost unbelievable how crazy good osu! is. And I'm only talking about one game mod. You still have Taiko, Catch, and Mania. The fact that they choose to not monetize the game like others and actually heard the community is crazy nowadays (they also communicate pretty well). Peppy and his team have my forever respect.
Anyway, I'll probably play osu! again, but independently of what happens next, this game will be in my heart forever - with all friends I've met in the trajectory.
See you next time.