Out Of Time (itch) (IanGoGo)
About
Story:
Your vision is failing you ... the curse has taken root and is slowly sapping away your life force. You can feel it, the end is growing near. In a last ditch effort, you travel to the ruins of a long forgotten temple in search of a way, any way of prolonging your life.
Mechanics:
An RPG with one meter, life-force. The curse slowly drains this over time, attacking uses life-force too. Find artifacts to boost your power and keep you alive until you can discover a way to cure the curse.
Artifacts Include:
- "Gauntlets of less-is-more" - gain additional damage while close to death.
- "Boots of less-is-more" - gain additional speed while close to death but slow down while farther from death.
- "Necklace of Vampirism" - kill enemies with it equipped to steal their life force.
- "Cloak of Life Siphoning" - while close to enemies, drain them of their life-force.
- "Belt of Stabilization" - slow the spread of the curse by 50%, all attacks cost 50% less life-force.
Description:
This game was made in 1 week for the BlackThornProd Game Jam #3 with the theme of "less is more". In the game, this manifests in multiple ways, the life-force is the only meter to pay attention to. Several artifacts such as the "boots of less-is-more" will increase the speed of the character based on the player's life force, but has the adverse effect of slowing them down when life-force is to large.
Credits:
Programming, game design, and animation by IanGoGo
Music by: Nicolas Jeudy and DARK FANTASY STUDIO (Pre-made and pre-purchased)
Art: Kenny 1-bit with modifications