Average Playtime: 2 hours

Outcast - Second Contact

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About

Take the role Cutter Slade, a tried and tested elite soldier, and explore the planet Adelpha with complete freedom. As you journey in this magnificent world, where magic and science mix, discover exotic cities, face fierce enemies and attempt to learn the secrets of an advanced civilization. Make the correct choices in this systemic, living world, because the destiny of these two universes depends on your success.
Through hundreds of quests, the vast open world of Outcast – Second Contact offers epic-scale adventure.
Start your adventure in complete freedom in this vast open world.
Progress at your own pace through different quests available at any time.
Face the Talans head-on in daring combat or play the infiltration card.
Master an arsenal of evolving weapons and high-tech gadgets, adapt your strategy to fit your situation.
Change the balance of the forces on Adelpha. Outcast – Second Contact takes place on a living world where your actions have direct and visible consequences on the ecosystem.
Take off on a fantastic voyage to Adelpha, a bewitching world populated by extraordinary creatures and the home planet of the Talans, an advanced alien civilization.
Explore 6 different continents on foot or on the shoulders of a Twôn-Ha, and penetrate into wild lands unknown to humans.
As you initiate yourself into the culture of an alien civilization, you are brought into the heart of Talan society: negotiate with the merchants of Riss, parley with rebel forces or follow the mystic path of the grand Shamaz.
Each encounter, each event is an invitation to adventure in this thrilling world.
In the near future, humanity has discovered that it is not alone in the universe – or rather universes. Alas, the first contact with intelligent beings turns disastrous when a probe sent by the US government is destroyed by the natives of a world called Adelpha. The incident creates an energy cataclysm which threatens to destroy the Earth. You are Cutter Slade, a Navy SEAL sent on a mission to Adelpha to find and repair the probe, in order to prevent this catastrophe. Welcomed by natives as the “Ulukai” – a messiah of an ancient prophecy – you will discover that the futures of Adelpha and the Earth are now linked.
More than 50 hours of adventure within a dynamic and fast-paced story.
Confront bloodthirsty tyrants and deliver freedom to a people under the yoke of oppression.
Take the role of Cutter Slade, a charismatic and bluntly spoken hero.
Outcast – Second Contact is the complete remake of the cult title Outcast. As the first 3D open world in the history of video games and pioneer in the modern action-adventure genre, the 1999 release won over 100 awards including adventure game of the year.
The Outcast universe completely redone with modern graphics.
Combat even more dynamic with new moves: dodges, rolls, sprint and cover system.
New hidden areas divulging some of the most hotly debated mysteries of Adelpha by the fans of the original game.

Metascore
65
Release date
Developer
Appeal
Publisher
Infogrames, Bigben Interactive
Age rating
13+ Teen
Website
https://outcastthegame.com/

System requirements for PC

7 / 8 / 10
Processor: 6th Gen Intel® Core™ i7 Processors / AMD Ryzen® 5 1400
Memory: 8 GB RAM
Graphics: GeForce GTX780 / AMD Radeon® 290
DirectX: Version 11
Storage: 15 GB available space
Sound card: DirectX 11 compatible

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Last Modified: May 11, 2020

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Outcast - Second Contact reviews and comments

Translated by
Microsoft from Deutsch
Outcast was my first real Full-price Game on your own Computer at the time and to this day the memories of all the ingenious Hours have held up with the Game. At that time, the Game was so far ahead of its Time that 18 Years ago it introduced features with which even today new Games are still peddling. Above all, of course, the open Game world, some of which can even be traveled with a Mount, but also full-set Dialogues with Top Speakers, a dynamic Orchestra soundtrack, such a good Water representation that every Outcast player amazes an Eyebrow Pulled up when People were out of the House a full three Years later because of Morrowind and a Story line that to this day Pocketed most Games in its pocket, with the requisite Dose of Wit but also drama and inevitably captivates you. And it's precisely for these Reasons that the Game has also aged so well that, although "only" a new graphic Corset has been stuffed Over the Original, it still feels modern. Clearly in some Places you notice the Age after all. So the Operation appears partly a bit hairy and cumbersome and the Animations already seem a bit old. At some points, the Game was even made worse during the Revision: The Inhabitants of Adelpa Seem Somewhat Comichaft and disproportionate, compared to the original Version. The Big Eyes and Heads in particular Give the Aliens a strangely cute look that somehow doesn't fit and, in my Eyes, also has less Charm. The Protagonist, Cutter Slate, also comes across a bit youthful, but all in all you could also see it in such a way that my Brain may have simply interpreted the Pixel porridge of 1999 differently and therefore has to get used to the higher dissolved models first. While you actually get used to these Aspects relatively quickly, there are some things that then weigh more: The drawn Intro is meant nicely, but no Comparison to the CG Intro of that time, that even today even better attunes to the Game than this one New Version. It'S best to watch the Intro on Youtube. The Controls and especially the Aiming in the Fight are very sluggish and even feel worse than in the original game. The Collision Query is just as bad As it was then and if you are not careful you quickly get stuck between two Rocks. Skyrim excessive Climbing Trails for Exploration are not necessarily urgent here. The Subtitles turn off best the same, because here foily unnecessary blue Comments, which think they have to explain again the Obvious, are disturbing. It is precisely that in the Conversations with the Inhabitants one learns Bit by bit more About Your language and Culture, because it makes up with the exotic Atmosphere of the game, I do not need any Comment, which claps at my Forehead in the first Conversation, that Yods the Gods of the Valley ans are. But Frankly I do not find any of these Points really bad. The most likely Will be games advanced Vintage in this Remake at home, because you are hardly taken by the Hand here, but this Also makes the gaming Experience more immersive. (I had already forgotten, for example, that the Talans had to ask for the quest NPC they were looking for and then show them the Direction or describe the Direction of the sky.) But I think that even younger Players have no regrets about watching this Classic, after it is now available in fresh Garb. Because the Atmosphere of this Game is really unique and it is not for nothing That there is still a loyal Fan base to this day. Finally, the Language should also come down to the graphic Freshbone Cell Culture. For the most part, this has been very successful. The Landscapes look like a single Cast and the fantastic Flora and Fauna unfolds even more of its strange Beauty. Here and there the Architecture still seems a bit Polygon Arm and one or the other Texture is somewhat slurred, but overall the Image is mainly Tuned and at a Level that is on Par with most of today's Indie releases. In addition, the Performance is quite neat, so that the Game even runs on my 5-year-old Notebook. Only the Water was better at that time (I At least imagine, but the Memory paints with golden Brush;)) All in all, I can recommend Outcast-Second Contact. This is mainly due to the great Base, which luckily has hardly been touched and which in the new Outfit not only can finally be experienced again on modern Equipment, but can also unfold its Atmosphere in an even more fantastic Way. I look forward to spending many more Hours in Adelpha.
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