OVERDOG
About
Overdog is a game about Corruption.
It is a split-screen action-strategy multiplayer with a hide and seek mechanic in a crowd. The game is set in an abstract visualisation of an Airport/Prison. One player sees one side and the opponent the other. On the floor each player will see the opposite side reflected.
The goal* is to "break the backbone of the system through corruption & become the Overdog... and beat your opponent to it."
This game was conceptualised for the course "In between Game Design and Architecture" at the Zurich University of Arts (ZHdK), in collaboration with the ETH zürich.
Creators Rahel Gamma & Luca Imesch
Composers Paul Taro Schmidt & Nuño Fernández Ezquerra
*The gameplay is explained in the tutorial at the beginning of the game.