Overdungeon
About
A completely new style real-time card battle "Overdungeon"
We created a whole style of action card game that combines rogue-like, tower defense and card games. That name is "Overdungeon".
Overwhelm your enemies by making a deck with a combination of cards that changes each time you play, summon a deadly card combo and massive unique units!■ Dynamic Deck BuildingChoose the best card from the hundreds of cards to suit your situation!
There are many cards with unique features such as units, buildings, magic, traps, and so on.
Depending on the combination, there may be times when you can make a deck with unexpected destructive power.■ Destroy the Enemy's tower With Massive UnitsIn this game you can summon units and attack enemy towers like Crash Royal. Some building units with special powerful effects that will change battle scenes completely.■ Map That Changes Every Time You PlayOverdungeon is roguelike, of course! The map changes every time you play, you can freely select dangerous elite monsters, treasure box areas as your circumstances match your deck situation. In more than 50 types of events, we do not know what will happen!■ Unique RelicsMore than 50 types of relics color your gaming experience. In addition to the diversity of the cards, the randomly available relics increase the possibilities of your play style indefinitely!
By understanding the nature of the unit well and growing "deck", the enemies with tremendous strength will be able to break through easily easily.
Enjoy deep strategy and exactly good randomness, and discover your-style in Overdungeon!
We created a whole style of action card game that combines rogue-like, tower defense and card games. That name is "Overdungeon".
Overwhelm your enemies by making a deck with a combination of cards that changes each time you play, summon a deadly card combo and massive unique units!■ Dynamic Deck BuildingChoose the best card from the hundreds of cards to suit your situation!
There are many cards with unique features such as units, buildings, magic, traps, and so on.
Depending on the combination, there may be times when you can make a deck with unexpected destructive power.■ Destroy the Enemy's tower With Massive UnitsIn this game you can summon units and attack enemy towers like Crash Royal. Some building units with special powerful effects that will change battle scenes completely.■ Map That Changes Every Time You PlayOverdungeon is roguelike, of course! The map changes every time you play, you can freely select dangerous elite monsters, treasure box areas as your circumstances match your deck situation. In more than 50 types of events, we do not know what will happen!■ Unique RelicsMore than 50 types of relics color your gaming experience. In addition to the diversity of the cards, the randomly available relics increase the possibilities of your play style indefinitely!
By understanding the nature of the unit well and growing "deck", the enemies with tremendous strength will be able to break through easily easily.
Enjoy deep strategy and exactly good randomness, and discover your-style in Overdungeon!
System requirements for macOS
Minimum:
- Memory: 4 GB RAM
- Storage: 4 GB available space
System requirements for PC
Minimum:
- Memory: 4 GB RAM
- Storage: 4 GB available space
Last Modified: Sep 27, 2019
Where to buy
App Store
Steam
Top contributors
Overdungeon reviews and comments
Translated by
Microsoft from French
Microsoft from French
Early access review Overdungeon is a Roguelike inspired by "slay the Spire", but in real time. Above all, it is very "manga", the goal being to get abused combos (but necessary to overcome the higher difficulties) based on multiplication of creatures or direct magic.
It's an early access and it shows, especially on the balancing side. For now it is a little too easy.
In addition the Japanese-English translation is not optimal, some maps remain mysterious fault to a rough description.
Some sound effects are quite painful (Hello the elephant).
Nevertheless, this title has potential. Already because each character has a personal deck, to which two other decks are mixed. For now there is no choice but 3 decks, but it is already a good point for diversity.
The fact that this card game is in "real time" is a little surprising at first, especially when you don't know the cards. If we hang too much before we play, the enemy will attack us. But as soon as you get used to the cards, it becomes natural and enjoyable.
For the moment each part is fast enough: between 20 and 40min for a complete and victorious run.
Translated by
Microsoft from French
Microsoft from French
Early access review OVERDUNGEON...
ARF, we're entering a strange concept. I can't say, "you're going to love it.", "you're going to hate it." We're so in another world. This game is based on the principle of Dungeon crawling, at each level an event is triggered whether it is a fight and its rewards, a reward found at random, or the good old Campfire to rest (or improve a card of choice among those available in your deck).
So far it's all right, we're in the classic.
That stops there. Here we are in a game that offers dynamic fights and does not ask you to do in the lace: when elsewhere you are happy to add 3 points of attack on a map that makes 20, here we mount his deck to have almost exponential effects.
I give you an example: a card allows me to double the next two invocations of animals, another allows me to invoke 20 chicks, another gives me the right to summon a dog beside all the animals on an area.
I play the three cards in a row. so 2 * 20 chickens = 40 then a dog for each chicken so 40 dogs and 40 chickens, but the dog's invocation is also doubled, so 40 more dogs for my 40 chickens and 40 more dogs for my 40 dogs appeared next to my chickens... So I created 160 units in 3 cards.
And the whole game works on this principle of combining map sequences to trigger a cascade effect.
So some will say: it's too nag patati patata, others like me will love this form of synergy maps allowing monstrous effects if the deck is well built.
The game is still developing, and I cry every time I arrive at the end of the Dungeon which is very short for now.
I promise to come back and inform you as soon as the game is longer.
Is this game worth buying?
I think so, if it can financially help this small team to continue their work and finish polishing us this rough diamond (before we put it in a Crown worthy of an emperor).
Every day we have more cards, the preparation of a 3rd character is in progress, the bugs are corrected as and when.
For my part, I feel so good this game that I will offer them to do the French translation for free if they agree to insert the language of Molière in the options.
There is a new wind on the genre, and this wind is called Overdungeon.