PacketStorm

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About

Many years ago, I learned about Dijkstra's algorithm - the fundamental building blocks of how the internet works. I was fascinated by these, and attempted to implement it myself. I had such fun (because I'm quite frankly a massive nerd) messing about with nodes and graphs that I decided to turn it into a game, written using DirectX 5 and C++. Years later, I ported it to XNA, but didn't finish it. Years LATER, I ported it once more to Unity, and after over a decade of off-on development, I'm proud to release the relaxing and zen-like PacketStorm.

In PacketStorm, you play an AI developing a new Internet Service Provider. Each game takes place over a few second of game-time, but potentially many hours of realtime. Buy up routers, upgrade cable networks and deal with packet jams as you earn money to research new and better upgrades. Move from running a small ISP over England to one spanning the entire world.

FREE BONUS - Learn the names and locations of almost every city in the world. It's like learning, but fun!
Platforms
Release date
Developer
ProjectorGames
Publisher
ProjectorGames
Age rating
Not rated
Website
http://www.dmpdesigning.com/packetstorm

System requirements for PC

Minimum:
  • OS: XP and up
  • Processor: Dual-Core 1.6ghz CPU
  • Memory: 4096 MB RAM
  • Graphics: Intel HD Graphics 3000/Nvidia G300/Radeon HD 5850 with 512mb of RAM
  • DirectX: Version 11
  • Storage: 1000 MB available space
Recommended:
  • OS: Windows 10
  • Processor: Intel i5
  • Graphics: Nvidia 900 series or newer
  • DirectX: Version 11
  • Storage: 1000 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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