Tomb of Tyrants
About
The Hook:Claim and defend the titular Tomb against waves of greedy adventurers by matching tiles to construct and fill your deadly dungeon with traps, minions, and more! In an unorthodox blend of Tetris and Dungeon Keeper, clearing tiles rewards you with resources and space for vertical expansion, putting distance and dangers between invading hero-types and your squishy Tyrant.The Rundown:
- A unique blend of tower-defense strategy, simulation, RPG, and puzzling!
- Slick, simple, and frenetic matching mechanics, where reflexes and planning are both rewarded!
- Lovingly pixeled characters, settings, and items!
- Single-sitting sessions with long-term unlocks, gradually taking your game from newbie-friendly to deep and cerebral!
- Tons of diverse floors, items, minions, heroes, and more, to discover and exploit--And more to come!
- Tactically emergent gameplay, spawning new strategies and builds as your game evolves!
- Frequent updates and direct responses to player feedback!
System requirements for PC
Minimum:
- OS: Windows XP or Later
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available space
- Additional Notes: Java 1.6
Recommended:
- OS: Windows XP or Later
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available space
- Additional Notes: Java 1.6
System requirements for macOS
Minimum:
- OS: 10.7 or Later
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available space
- Additional Notes: Java 1.6
Recommended:
- OS: 10.7 or Later
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available space
- Additional Notes: Java 1.6
System requirements for Linux
Minimum:
- OS: Ubuntu 12.04 or Later
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available space
- Additional Notes: Java 1.6
Recommended:
- OS: Ubuntu 12.04 or Later
- Memory: 1 GB RAM
- Graphics: Pixel Shader 2.0
- Storage: 200 MB available space
- Additional Notes: Java 1.6
Tomb of Tyrants reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
So, after several Years of Having fun with Tomb of Tyrants, I also write a short review of this "Inconspicuous" pearl of Game.
What is it all About? We build a vertical Dungeon by removing debris from a Tomb through a "Match-4" Debris and then creating a new Basement floor of our Dungeon in the resulting Space through the collected resources. Our namesake Tyrant always sits on the lowest Floor, which is certainly a good Idea, because he Only stops attacks for a short time. The intervened Floors allow us to Acquire shear creatures that protect our wobbly Villain in the Basement from encounters with the slowly but surely inland good man aka heroes from above. In addition, we lay Traps or heal our Minions with appropriate Room equipment.
Is that fun?
But yes!
What in the Beginning only looks like Aimless Roaming blocks clearly Gains in strategic Depth over Time. Once built, Floors remain unlocked for more Runs, and each Floor unlocks subsequent floors, so that we gain more and more Options over Time. Should my Dungeon now Be populated by the Undead Or are we planning to infect it with poisonous Animals or any Amount of cheap Goblinoids? In addition, there are Rituals (certain Arrangements that must be created in the match 4 + mechanics to achieve certain Goals, Items that can be found and allow for additional Strategies) as well as the Possibility of the Summoned Creatures in the Dungeon per Micromanagement also still to act and, for example, to send fights into Fights or to have Rooms guarded. The Game thus transforms from a casual Match-4 game into a strategic tower defense dungeon construction simulation.
The Graphics are committed to the 16-Bit style and expedient, the Music rather monotonous, at these two Points I would still have something to like, but it must also be clear that this Title was built by a ONLY Developer ... Who has developed and expanded the Game OVER the Years REGELMÄSSIG. Hats off to so much Enthusiasm!
So: Buy Recommendation!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
After I came across a Card Game at the 2016 game today that represents a similar Principle I thought it was time for his great Brother to give a short review. Because Tomb of Tyrants is just a really great Game.
It combines a rather simple Puzzle Element, as you know it from other Casual Games with an RPG-like dungeon builder system. In Short: You can play Game as easily or as complex as you want. If you are waiting for a Download to be finished, for example, the Game can be thrown quickly and before you know it has already become two out of an Hour.
Casual is actually understated for the Puzzle Element. It's not like you just have to replace two colored Tiles to clear the Playing Field. No, the Goal is to recreate certain "Rune shapes" according to the Resource you are collecting or Challenge that is to be mastered.
Each Round of Play is, in principle, different from the one before it. Certain Spaces can only be built under certain Circumstances to stop the monozing Hero's Flocks (!). There is plenty of Room for Experimentation and Discovery, allowing each Player to craft an individual "Torture path." The Disadvantage of this, of course, Is that Beginners are stuck in a certain Complexity, but you can learn it when Playing. If you still have Problems, there is a really detailed Encyclopedia (called "Codex" in the Game) in which all game elements are explained and recorded.
Last But not Least, developers should be commended for their Transparency during game Development. Not only Has he responded to Comments from Players, but he has also published a fairly detailed Update (almost) every Month.
Unfortunately, I don't remember how I came to this Game or in which of the many Indie Bundles it was in. However, I certainly have no Regrets about this Purchase And wish there were DLCs on Steam So that I can reward the Creator a bit more in this Way.
The Game is highly recommended to anyone who Enjoys games like 10,000,000, You Must Build A Boat, Puzzle Quest (and its various Offshoots), Bejeweled, Dungeons, etc. Has and had.