Painters Guild
About
Painters Guild is a management sim where you control an art academy in the Italian Renaissance.
- Paint artwork as beautiful as the Mona Lisa.
- Hire painters like Leonardo da Vinci, Michelangelo and millions of randomly generated artists.
- Expand your guild and customize it with furniture and other options.
- Play in 3 different cities: Florence, Venice and Rome.
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: 2.33GHz or faster x86-compatible processor
- Memory: 1 GB RAM
- Graphics: Any
- Storage: 200 MB available space
- Sound Card: Any
Painters Guild reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
I bought a Piper's Guild on sale at a price of just under $1 for a bandle from the game itself and the soundtrack. And if you see it at such a cost, you can give her a chance-it's a rehearsal, but in general a nice flash game, which in the late 2000s would be distributed free of charge and most likely would become a classic. However, outside the season of discounts, it is sold on $7 even without the soundtrack-and it is exactly seven times more than you can pay for this development, without having to sweat a sharp burn just below the back: for the price in her mocking little content!
In fact, the Piper's Guild only with stretch can be called "tykunom": it has neither thoughtful strategic elements nor complicated mechanic. The Whole game you just pull artists to the pictures, and some draw them faster, and others-slower. Guild Reputation is enhanced with the number of satisfied customers, and it affects the income from which a certain amount is debited annually. The Main goal-not to go bankrupt-is achieved by itself without much effort of the player, lazy dragging artists on the screen; In addition, it affects except for the purchase of new furniture, increasing the reputation of the institution, and hiring new artists to replace those who died of old age. In fact, the only rule Of the game is "do not buy everything and at once"-in this case it will be difficult to go bankrupt, and other fatal for the guild difficulties were not brought here. The Player chooses neither to draw, nor for how much to sell, the system of relations or any conflicts between artists is not present, to increase their efficiency in addition to expectation, as long as the indicator "Skill", it is impossible. Much of the purchase furniture affects the prestige of the Guild-the truth is not as effectival as the usual execution of orders on time.
Unfortunately, this game risks getting bored not for two or three hours, as often written in her reviews, but for 20 minutes, because in terms of gameplay, it offers the player only a monotonous repetition of the same action-dragging artists from canvases to the table for Mixing of paints, thence--into bed, and thence--back to the canvases. Yes, it is possible once in a hundred years for huge sums to hire the famous artists, but in practice they do not differ much from randomly generated characters who had time to work in a guild of minutes twenty. Yes, sometimes these artists draw pixel-art versions of their own classic works, but the circumstance does not affect either their value or the reputation of the guild.
What This project does not take away, is a nice pixel-art graphics and not ingenious, but quite suitable for the spirit of music. Unfortunately, they can not overcome the monotony and the sense of incompleteness that catches the player by the end of the first hour of the game. I have long tried to find in the Piper's Guild at least some chips, able to diversify the gameplay or make the mechanics of the management of the guild deeper, but time passed, and nothing new she could not provide.
If This game was free, I would call it a great casual time-killer with no special claims and recommended to familiarize everyone. However, in its current state-and the author informs that it is no longer going to develop the project-Piper's Guild in the company with the soundtrack more or less tolerable looks no more than $1.