Panzer Strategy reviews

Translated by
Microsoft from Deutsch
Tank Strategy is a good turn-based WWII strategy game. One plays (unfortunately only ...) a predetermined Kampania trail on the German Side, which begins (Tutorial) in Spain (Legion Condor) and ends via Poland, France, England in Russia. Unfortunately, the Cards themselves are ineligible. In the Beginning, you can decide which Commander you want for the Campaign (HQ unit with unlockable Properties). I was quite amazed when I saw the first Command edition as a Cutscenes and Adolf Hitler personally made it. I Hadn't seen it like that (Matter of taste ...) In the Kampania window you can see the next Order and then use command points to buy its Core Units, update them, equip, reinforce or reinforce them with acquired Heroes. How to get the Heroes can be read in the Community (it's not easy But they're real Mega). After a quick look at what the General of the Tank troops Heinz Guderian Thinks of the upcoming Campaign (interesting Opinions can be read), we start. Before the Seating Phase, the Objectives, Difficulties or Peculiarities of the Mission are elucidated. Then off we go! You have to place your Units in the Fields released for this purpose (Good is that you can still buy Units or reequip them at this Stage. Great if you realize now that you need more Infantry for the House Fights). The Number Of Lap is divided into 3 Sections (Usually 2 Rounds Difference) for Gold, Silver and degree still managed. It often gets scarce, but I have always got it to my Satisfaction. However, with shy action (2 Fields off Ari and Air Defense behind it and Waiting for the Enemy to get your Teeth out) you don't get to the Destination. You lose few Units, but you don't reach your Goal, mh. The Units are well animated and the Map is zoomable. Automatic Zooming Can be dislocated if you want. I left it because it's all Cool when the Tiger breaks through the Forest and the Opponent gets big Eyes:-) Anyone expecting a Unit Range as in other WWII games (PanzerCorps, etc.) may be mistaken. For some Types of Weapons, such as the Infantry, the complete Kampanie, only 3 different Units are Available (Pioneers, Paratroopers and "Regular"). The Guarding properties were well implemented. Anti-tank Defense, Ari or Air Defense fights rigorous Enemies and that also across several Fields. The Combat Distances of the Units are appropriate and more real than in some other Games. In order to ensure the Supply of the advancing Units, You have to conquer Depots, Stations, Airfields or Hubs. If you don't look at staying on it, the beautiful strong Tigers lie quite lonely on an open Surface. You can prevent this a little bit if you equip The Units with Additional Fuel or Ammunition, but you are far from reaching across the Map. The AI, of course, as in many comparable Games, is far behind a human Opponent, but doesn't play badly. The air Defense in particular is fierce and if you have the Battle Field in front of a not sufficiently hardened, the Stukkas experience some bad Day. The AI is going to Weak Points. For example, if the Infantry advances on its own. Attacking Courageously doesn't necessarily mean dying stupid or ... If you have enough Command points, you can of course buy new Units again and again, but unfortunately they don't have any Combat Experience. Once you have managed the Map in the desired Number Of Laps, the Combat Evaluation comes. Then rearm again and off you go to the next Lightning Victory. Unfortunately, no Workshop has yet been planned and that I personally find a great pity. I am sure that this would be a Pleasure for all Modders of these Games (E.g. DMP or similar). The Price is absolutely OK. Bought it in the winter sale and did not regret it. I Would be happy if new Campania came or Maps could be played individually. I hope I was able to give You an Impression about the Game! Have Fun, Happy New Year and Happy GLÜCK AB!
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