Paper Sorcerer
About
Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.Initial Steam release is for PC, Mac and Linux are in the works.
If you'd like to play it on Mac or Linux right away, you can pick it up on the website http://ultrarunaway.com, and we'll send you a Steam key later.
Save files from the demo transfer to the full version!
A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...
Key Features
If you'd like to play it on Mac or Linux right away, you can pick it up on the website http://ultrarunaway.com, and we'll send you a Steam key later.
Save files from the demo transfer to the full version!
A powerful sorcerer is on the cusp of dominating the land. A group of heroes bands together and seals him away inside a magical tome. Now as the sorcerer you must escape from this ancient prison and find a way to regain your magical powers using your wits and an array of summonable creatures to aid you. There may be more powerful forces at work as you navigate the dungeons and fight the heroes sent to subdue you...
Key Features
- Play as a renegade sorcerer as he struggles to escape the book prison and regain his powers.
- Escape a magical prison filled with heroes hunting you down at every turn.
- Leave behind mana and to-hit rolls for an exciting new battle system that emphasizes strategy and tactics over grinding.
- Strategically manage an energy pool to unleash devastating special attacks in battle.
- Assemble a party of fiendish creatures to join you as allies in battle.
- Numerous different creatures and fiends to unlock, further customizing your party; including a healer Witch, a trickster Imp, assassin Troll, and a berserker Minotaur.
- Discover fiendish puzzles and solve them with a combinations of spells, items, and your wits.
- Hand-drawn high-resolution sprites
- All-inclusive game, promise to never make you pay for DLC content.
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: Pentium 4 1300 MHz 1.3 GHz
- Memory: 512 MB RAM
- Graphics: Geforce2 MX 400 64/128-bit SDR, 64-bit DDR or better
- Storage: 500 MB available space
System requirements for macOS
OS X 10.7.0 or later, Processor: Intel Core 2 Duo 1.8 GHz, Memory: 512 MB RAM (1 GB recommended), Video Card: 128 MB VRAM, 500 MB free HD space.
Paper Sorcerer reviews and comments
Translated by
Microsoft from French
Microsoft from French
Well, for €5 it's not stealing, far from it, but it's not worth a legend of Grimrock. So it depends on your free time and if you're a fan of the genre, you might find a good little game, and then this game is made by one guy, so why not support him?
But if you are not a big fan of medieval RPG, you have to know that the game is not flawless:-repetitive (in the end I did the same tactic 95% of the time and it goes rather quiet, I have to change my way of doing only with one bump) ,-the menus are quite buggy (kind of times they do not even appear and you are blocked from the blow, as in the sanctuary) and they are unclear. In short it would need a little ergonomics all this.
-When you charge your part, the objects of the set are reset it's weird (like the doors that were open are closed), it breaks a bit the atmosphere, plus as there are secret rooms with the opening button outside of it, if you ever backups from the inside and you charge this part, you find yourself in the secret room enclosed with the opening button on the other side of the wall (as it happened to me)-the graphic style can displease (for the eyes is means...)-the music can also displease (it is done in the long)-game playable in duo-gaming! (ie you can play paper sorcerer on a screen and put Hearthstone on another screen, or matter a movie)-a good point for the little touches of humor here and there
Translated by
Microsoft from French
Microsoft from French
I love old-school RPG, but I don't understand all the good reviews that received this game! I was seduced by the atypical graphics... but the rest is very, too limited!
During the movement phase in the corridors, the opponents appear in the form of a black mist, which already removes any surprise effect.
The combat system is really slow and not very optimized. I will have to explain the highly strategic aspect of the fighting: except for having never experienced this kind of game, we quickly understand which spell is really powerful and which must be launched as a priority. After a few hours, all the fights are alike and unfortunately the monotony settles. There are really only bosses who ask for a little attention (I specify to play hard) but nothing very difficult if we cleaned the previous levels well. Moreover, the fact of being able to sleep when you wish (so full Regen) still limits the difficulty.
Small detail: the opponents met are really ugly what really swears with the class side and sleek corridors. I was not expecting a work of art, but the drawings being in black and white, without any animation, one could hope a nicer drawing to raise the whole. Music is anything, even boring.
The most disappointing for me was the lack of a riddle. After 7am, my only challenge was to understand that a blue key was going in a blue door... is it environmental puzzles? When you go out of a session of legend of grimrock (1 or 2), it's shocking. I may have had to push further, but the lack of interest in fighting has made me demotivated.
I confess that I did not go to the end, but after 8h of the game, I found that pushed me to continue, not even a vague nostalgia, and yet I ate JDRS on paper and PC,