Paper Sorcerer reviews

Translated by
Microsoft from French
Well, for €5 it's not stealing, far from it, but it's not worth a legend of Grimrock. So it depends on your free time and if you're a fan of the genre, you might find a good little game, and then this game is made by one guy, so why not support him? But if you are not a big fan of medieval RPG, you have to know that the game is not flawless:-repetitive (in the end I did the same tactic 95% of the time and it goes rather quiet, I have to change my way of doing only with one bump) ,-the menus are quite buggy (kind of times they do not even appear and you are blocked from the blow, as in the sanctuary) and they are unclear. In short it would need a little ergonomics all this. -When you charge your part, the objects of the set are reset it's weird (like the doors that were open are closed), it breaks a bit the atmosphere, plus as there are secret rooms with the opening button outside of it, if you ever backups from the inside and you charge this part, you find yourself in the secret room enclosed with the opening button on the other side of the wall (as it happened to me)-the graphic style can displease (for the eyes is means...)-the music can also displease (it is done in the long)-game playable in duo-gaming! (ie you can play paper sorcerer on a screen and put Hearthstone on another screen, or matter a movie)-a good point for the little touches of humor here and there
Read more...
Translated by
Microsoft from French
I love old-school RPG, but I don't understand all the good reviews that received this game! I was seduced by the atypical graphics... but the rest is very, too limited! During the movement phase in the corridors, the opponents appear in the form of a black mist, which already removes any surprise effect. The combat system is really slow and not very optimized. I will have to explain the highly strategic aspect of the fighting: except for having never experienced this kind of game, we quickly understand which spell is really powerful and which must be launched as a priority. After a few hours, all the fights are alike and unfortunately the monotony settles. There are really only bosses who ask for a little attention (I specify to play hard) but nothing very difficult if we cleaned the previous levels well. Moreover, the fact of being able to sleep when you wish (so full Regen) still limits the difficulty. Small detail: the opponents met are really ugly what really swears with the class side and sleek corridors. I was not expecting a work of art, but the drawings being in black and white, without any animation, one could hope a nicer drawing to raise the whole. Music is anything, even boring. The most disappointing for me was the lack of a riddle. After 7am, my only challenge was to understand that a blue key was going in a blue door... is it environmental puzzles? When you go out of a session of legend of grimrock (1 or 2), it's shocking. I may have had to push further, but the lack of interest in fighting has made me demotivated. I confess that I did not go to the end, but after 8h of the game, I found that pushed me to continue, not even a vague nostalgia, and yet I ate JDRS on paper and PC,
Read more...