Paranoia (itch)
About
For this project, the brief was to bring our players from the super category of fear to happiness. These emotions would include emotions like uncertainty and anxiety to certainty and satisfaction. We were meant to do this in a specific way, as stated in Erin Hoffman's cognitive mechanical model of fun/learning.
We decided we would take the brief literally.
I can't write much more without spoiling the game - in fact I think I've already said too much!
In any case, we're happy with the outcome of the game, and we hope you feel the same!
System requirements for PC
Last Modified: Jan 9, 2019
Where to buy
itch.io