PARSE reviews

Translated by
Microsoft from Russian
Product received for free Early Access Review The Game has an absolutely unfriendly interface and understand that where logically it is almost impossible. Everyone has to comprehend the method of poking. There is no training here, everything needs to be learnt by itself. In addition, the gameplay is also difficult, opponents can knead you in the soup if you want easily. The game Itself is not very dynamic, but every move should be thought through. And It is difficult to predict beforehand at first, it is necessary to understand all principle of action. Quite simple graphics, taste and color, in my opinion a lot of gray. There are small bugs and earplugs, hopefully everything will be corrected to release. Maybe a good sandbox, but it is not cheap.
Translated by
Microsoft from Russian
Product received for free Early Access Review Tactical strategy. The game has an interesting story: an Alternative future. The Profession of an engineer or programmer has become so popular that 80% of the population has chosen this sphere of activity. Large underground structures with "clusters"-separate rooms for each Were created. To protect civilians created a special squad that will fight crime. But can this squad resist an external enemy? We'll play for this squad. You Have to assemble a good team, arm and defeat the enemies. The Game is made in a schematic style. The Emphasis is on tactics. Fights are a step. We take turns with the enemy. There are many Missions, we will fight in the desert, in the woods and in the mountains. Not Bad for early access, but the game is worth adding a detailed training or screen help! It is Quite difficult to understand the settings of the squad and management.
Translated by
Microsoft from Russian
Early Access Review "PARSE" is a turn-based tactical game, a bit reminiscent of the first parts of the "X-COM" series. Gameplay: https://www.youtube.com/watch?v=VcJn1fZifIQ Game in early access and still far from complete, but put your finger up for the idea to make a game on the similarity of my favorite series "X-COM". Now let's move on to the cons. Very inconvenient control and menu. There is no Training, there are hints with the description too. By the Method of "scientific Tyka" it was difficult to understand how to play here. Game turn-based. As Far as I understand, here the soldiers have no stroke points, each unit per turn can make one movement and one shot. At the bottom of the screen, the target icon includes a mode of attack, and with four arrows-the mode of movement. Having Switched The necessary mode We put a mark to the unit, and that it has executed this action for a shot it is necessary to clamp "CTRL", and for Movement "SPACE". Very uncomfortable and unusual system. I do not understand why it was to invent a bicycle, when it would be much easier to do everything on the mouse! When resembled by all the units click on the triangle and wait while the enemy resembles. The Idea is not new, but interesting. Liked the variety of missions, weapons and different locations. Implementation and graphics are pumped up, but it's still only early access. Much will change and will finish. I'll wait for updates.
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