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SHORT DESCRIPTION The population of the Ancient system was occupied . Your task is to protect yourself from the invaders in an attempt to save as much as possible a story about yourself. You - a system whose population consists of engineers and programmers , your story is stored on your own inventions / projects - is the best way to keep it and never forget it.PREHISTORY In the Ancient system (as they called it), there was a race of practically non-aggressive humanoid and intelligent individuals. Most people chose the path of an engineer or a programmer . People who chose such paths were very numerous, about 80% of the population. Especially for all these people were created " clusters " - large underground structures, where everyone working there had his own room. Later, in similar objects began to put more global projects , which only those working there and their Agoran could know. Of course, even in that world there were disorders and to solve the problems with them was created squad - Dyun . They were trained to fight criminals who were not very dangerous. They did not have a standing army. But there was one extra ...FEATURES A large number of elements of customization . The system of random weapons . Each weapon found will differ in properties from all others. System of random locations . Desert, forest, mountain peak, etc. Two types of strategic battle : Step by step , where you control a detachment of 1 to 4 people. The artillery system will not let you stand still, and opponents will prevent you from recovering the story . Global , where you, before attacking, will be able to customize units, squads and orders, and then watch how the battle goes. The system of units and squads , which will allow you to form detachments for global battles from the properly created and configured units. Artificial intelligence based on a system of shelters , courage , intelligence and personal preferences . etc.
Release date
Sep 9, 2017
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: AMD FX-8320 Eight
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon R7 360
  • Storage: 500 MB available space
  • Sound Card: ASUS Xonar DSX
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Last Modified: Aug 28, 2019

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PARSE reviews and comments

Translated by
Microsoft from Russian
Product received for free Early Access Review The Game has an absolutely unfriendly interface and understand that where logically it is almost impossible. Everyone has to comprehend the method of poking. There is no training here, everything needs to be learnt by itself. In addition, the gameplay is also difficult, opponents can knead you in the soup if you want easily. The game Itself is not very dynamic, but every move should be thought through. And It is difficult to predict beforehand at first, it is necessary to understand all principle of action. Quite simple graphics, taste and color, in my opinion a lot of gray. There are small bugs and earplugs, hopefully everything will be corrected to release. Maybe a good sandbox, but it is not cheap.
Translated by
Microsoft from Russian
Product received for free Early Access Review Tactical strategy. The game has an interesting story: an Alternative future. The Profession of an engineer or programmer has become so popular that 80% of the population has chosen this sphere of activity. Large underground structures with "clusters"-separate rooms for each Were created. To protect civilians created a special squad that will fight crime. But can this squad resist an external enemy? We'll play for this squad. You Have to assemble a good team, arm and defeat the enemies. The Game is made in a schematic style. The Emphasis is on tactics. Fights are a step. We take turns with the enemy. There are many Missions, we will fight in the desert, in the woods and in the mountains. Not Bad for early access, but the game is worth adding a detailed training or screen help! It is Quite difficult to understand the settings of the squad and management.
Translated by
Microsoft from Russian
Early Access Review "PARSE" is a turn-based tactical game, a bit reminiscent of the first parts of the "X-COM" series. Gameplay: Game in early access and still far from complete, but put your finger up for the idea to make a game on the similarity of my favorite series "X-COM". Now let's move on to the cons. Very inconvenient control and menu. There is no Training, there are hints with the description too. By the Method of "scientific Tyka" it was difficult to understand how to play here. Game turn-based. As Far as I understand, here the soldiers have no stroke points, each unit per turn can make one movement and one shot. At the bottom of the screen, the target icon includes a mode of attack, and with four arrows-the mode of movement. Having Switched The necessary mode We put a mark to the unit, and that it has executed this action for a shot it is necessary to clamp "CTRL", and for Movement "SPACE". Very uncomfortable and unusual system. I do not understand why it was to invent a bicycle, when it would be much easier to do everything on the mouse! When resembled by all the units click on the triangle and wait while the enemy resembles. The Idea is not new, but interesting. Liked the variety of missions, weapons and different locations. Implementation and graphics are pumped up, but it's still only early access. Much will change and will finish. I'll wait for updates.
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