Average Playtime: 2 hours

Past Cure

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About

Story Details
Past Cure is a dark psychological thriller that blurs the lines between dreams and reality. An intense, cinematic, story-driven experience that challenges the player to use mind-bending mental abilities to survive. After years of torture, former elite soldier Ian lives in a safe house with his brother, struggling with memory loss and the effects of the experiments he was forced to endure. In an attempt to tap into the hidden power of the mind, his captors left him scarred with unrelenting nightmares, visions and unstable powers such as time manipulation and telekinesis. Driven by his desperate need for the truth and a thirst for revenge; Ian, aided by his brother, sets out on a thrilling hunt for the masterminds of this conspiracy, hoping to uncover exactly what was done to him and why? As Ian plunges into a criminal underworld in pursuit of his only lead, he is forced to use his powers more and more to survive. But with each use, his mind becomes ever more detached from reality, revealing the presence of an even darker force at play.
Gameplay Features
- A story driven supernatural thriller
Past Cure is a cinematic, story driven experience where the player follows the struggle of a broken man searching for the missing pieces of his mind. With intense cutscenes and intriguing story items throughout the levels, the player can unravel a story that will keep them guessing til the end.
Action vs. Stealth
Be bold and engage your enemies with time bending gun battles and brutal jaw crunching combos. Or pick the stealthy approach where evasion tactics and slick stealth takedowns allow you to outsmart your enemies in silence. Choose the right approach to each situation as there are pros and cons to each playing style.
Mind bending abilities
Unleash the unlocked power of Ian’s mind against those who unlocked it. To truly master the Past Cure experience, players must utilise time manipulation and astral projection to gain an edge on opponents and overcome obstacles.
Dreams vs reality
Ians mind is torn between the gritty real world and the nightmarish horror of his dreams. Past Cure contrasts between the cold, brutal combat orientated levels of the real world, to the more puzzle solving and survival gameplay in the abstract dreamworlds.

Metascore
40
Release date
Developer
Phantom 8 Studio
Publisher
Phantom 8 Studio
Age rating
17+ Mature
Website
https://phantom8.studio

System requirements for PC

Minimum:
  • OS: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
  • DirectX: Version 10
  • Storage: 12 GB available space
Recommended:
  • OS: Windows 7/8.1/10 (64-bit versions)
  • Processor: Intel Core i7-5820K/AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1080 TI / AMD Radeon RX-Vega 64
  • DirectX: Version 11
  • Storage: 12 GB available space

System requirements for Xbox One

System requirements for PlayStation 4

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Last Modified: May 3, 2023

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Sinkler

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Past Cure reviews and comments

Translated by
Microsoft from Deutsch
No Power to Drugs! This is how similar Past Cure is about the well-known Topic: Ex-special forces member suffers from Nightmares and Delusions-because his Ex-employer uses Superdrugs to drive People to more Power, but whose physical and mental Health is on it Game to set. Let's Know everything already. In this Game we also play the affected Ex-special types, after an unnecessarily overlong Tutorial up to the actual Ball And Sneak Gameplay, get his two Main Abilities (Slow Motion and Ghost walk), from which we arrive at the rather monotonous Gameplay And make Use again-more of the Slow Motion in general. In Any case, we are offered pleasantly choreographed and high-quality Cutscenes in pretty game graphics about characters that generally remain somewhat flat, then guided through Level Hoses, which are often the same within a Level-just think of The Car Park section, which repeatedly serves the same bridgeful Side Rooms and even places concrete pipe covers Almost plausibly within the Park Areas as if it were the most natural in the World to place them exactly where they are. In addition, the AI either knows the Condition to stop and look silly out of the Laundry-or GERONIMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! And then runs blindly towards one unless she is shot at-then it is said to stop jerky and ball back. The Weapons are also manageable from the 0815 Repertoire: Handguns, MP and Shotgun-and then it was. That doesn't change in the course Of The Game, any more than the Special Abilities. In addition, the Game is sometimes in the Dream World on a Kind of Survival trip and lets you dive in front of balding Lava shells without any Defensive Opportunity. The Degree of difficulty with the Target Security of AI is already sometimes really demanding, but insofar as one quickly learns how it works, one has adequate Means at Hand. All In all, with this Game I got a little extra Cutscenes, which I was still excited at first, but at some point bothered more, because Game Flow interrupting-experienced many repetitive Levels, could not discover Any innovations and have Then Pulled the Plug on the Final boss because the nen OneHitter Dominated, which then made me start the Bossfight phase over and over again. In General, as with Wolfenstein 2, the damage feedback is rather meagre: It is hard to see that you are no longer well than you are already over;) I can't recommend it-watching an LP is enough. But The best way to get into the Multi-storey car Park is because everything before that is just Cutscenes and sprawling Tutorial;)
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