Past Cure reviews

Translated by
Microsoft from Deutsch
No Power to Drugs! This is how similar Past Cure is about the well-known Topic: Ex-special forces member suffers from Nightmares and Delusions-because his Ex-employer uses Superdrugs to drive People to more Power, but whose physical and mental Health is on it Game to set. Let's Know everything already. In this Game we also play the affected Ex-special types, after an unnecessarily overlong Tutorial up to the actual Ball And Sneak Gameplay, get his two Main Abilities (Slow Motion and Ghost walk), from which we arrive at the rather monotonous Gameplay And make Use again-more of the Slow Motion in general. In Any case, we are offered pleasantly choreographed and high-quality Cutscenes in pretty game graphics about characters that generally remain somewhat flat, then guided through Level Hoses, which are often the same within a Level-just think of The Car Park section, which repeatedly serves the same bridgeful Side Rooms and even places concrete pipe covers Almost plausibly within the Park Areas as if it were the most natural in the World to place them exactly where they are. In addition, the AI either knows the Condition to stop and look silly out of the Laundry-or GERONIMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! And then runs blindly towards one unless she is shot at-then it is said to stop jerky and ball back. The Weapons are also manageable from the 0815 Repertoire: Handguns, MP and Shotgun-and then it was. That doesn't change in the course Of The Game, any more than the Special Abilities. In addition, the Game is sometimes in the Dream World on a Kind of Survival trip and lets you dive in front of balding Lava shells without any Defensive Opportunity. The Degree of difficulty with the Target Security of AI is already sometimes really demanding, but insofar as one quickly learns how it works, one has adequate Means at Hand. All In all, with this Game I got a little extra Cutscenes, which I was still excited at first, but at some point bothered more, because Game Flow interrupting-experienced many repetitive Levels, could not discover Any innovations and have Then Pulled the Plug on the Final boss because the nen OneHitter Dominated, which then made me start the Bossfight phase over and over again. In General, as with Wolfenstein 2, the damage feedback is rather meagre: It is hard to see that you are no longer well than you are already over;) I can't recommend it-watching an LP is enough. But The best way to get into the Multi-storey car Park is because everything before that is just Cutscenes and sprawling Tutorial;)
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