Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Episode of our Curator page: GGC-Curations If you like this Review and you want to hear our Opinion about other Games A Combination of punch out and a Blach & White comic boxing Will return your Honor as a Duck-human hybrid and lever A Crime Syndicate from, in Pato Box; A Mix of the Classic Punch Out and a Black & White Comic.
Summary Points (max. 100) Story Ordinary 80 gameplay Challenging 75 Graphics Artistic 95 Music Arcademic 75 Conclusion Entertaining 80 The Spielekey was provided to the GGC Curations for free Story Story You play Pato, the Duck Pato Box, a famous Athletes, to be more precise, a very well-known Boxer Duck. You're facing your biggest Boxing Match, the first Round is going smoothly, but the next One you're mysteriously going knockout and landing on the Road right after that.
Now driven by Retaliation, you are looking for the Person Responsible for it, boxing your way through the world, rather speaking to the Skyscraper, and taking on an entire Crime Syndicate.
[/i] The Game cuts a good Figure in giving a meaningful Story to an Arcade Game while not neglecting the Game principle. [/i]
Gameplay The Game provides two different Game Modes, the Story-and the Arcademodus. However, in Order to unlock all Enemies in Arcademodus, they must have been released at the Beginning of the Story.
The Story is set exclusively in the Deathflock skyscraper. There, Pato can move freely, Destroying many Objects with his harrowing blows. For each Opponent, there is one Floor, which is, for example, an entire Casino or simply the Sewer system.
In total, there are 7 Opponents Pato can box against. Everyone with different Fighting Styles and Techniques. The Fights consist of three Rounds, with each Round the Fight becomes more demanding and you have to be able to interpret the Fighting Patterns of the Opponents better and better.
The Fights are challenging but not unfair. Unfortunately, there are no Levels of difficulty for the Fights, but the Fights are well balanced.
The Control consists of only 6 Buttons with the WASD-/arrow buttons for Control by the World, as well as the Movement in Combat. You can constantly dodge boxing, but you will never win a Fight with it. Strikes are executed with X and Z.
The Control is simple, the only Problem can be that the key Assignment Cannot be applied. X and Z are not close to each other when it comes to German Keyboard assignment and so the Controls feel in need of getting used to.
Graphics What catches the Eye is that the Game uses only the "Colors" black and White. As a result, the whole Event receives an epic Touch and the Boundaries of Good and Evil are much more present.
The Implementation of the three-dimensional spatial Structure is based on its Implementation in the 1990s (see DOOM). The Characters are two-dimensional and spin with the Camera, the Walls are flat and show no Depths.
While Playing, it feels like you've fallen into the World of a black/white comic. Many Games try to score with their high-resolution Graphics, but it can be done differently.
Pato Box is the best Example of this, it may be very gloomy, but compositionally it is already in the Direction of a Work of Art.
Music The Background Music at the Boxing Matches lifts the Tension in the Fights and there is a discernible difference in the Musical Background between the Fights and while Traversing the skyscraper as well as the individual Floors, the Theme of which is also due to the Music is reflected.
The musical Accompaniment is not a Masterpiece, but fits the Game's Arca-style. Unfortunately, Just like the Keyboard handle, the Volume cannot be adjusted.
Personal Conclusion The Developers of Pato Box have been very focused on the Classic Punch Out And yet created something completely unique: An arcade boxing Game with Story and an incredibly appealing Art style. It's both entertaining and challenging and therefore quite a shame that this Game gets so little Attention.
For Questions around the Game and the Review, I am available in the Comments.
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