Pecking Order (Hhinaaaaa, cophfe, sushijeom, todd_dotexe)
About
Pecking Order is a competitive party game with 4-Player local multiplayer. Players take on the role of pigeons fighting over bread on the streets of Melbourne. The more bread a player eats, the more score they gain. Whichever Player has eaten the most bread when the timer runs out wins!
Peck or throw objects at your rivals! Grab and drag your opponents into the levels in-built hazards! Utilize Power Ups for a extra edge! The stage is set for an all out brawl, but there can only be one Bread Winner!
Pecking Order was developed from July to November 2022 by a team of 8 students at the Academy of Interactive Entertainment in Melbourne.
Team: Jay McMahon - Team Lead, Art Lead, Tech artist (www.artstation.com/jaymeemay)
Abby Cronin - 2D Artist (www.artstation.com/limbo1004)
Mari Feniquito - 3D Artist ( https://www.artstation.com/mfeniquito)
Wenhua "Aura" Ye - UI Artist and GFX Design https://www.artstation.com/auraisbad)
Connor Fettes - Lead programmer (https://www.cophfe.com/)
Keira Sweet - Programmer, UI Programmer
Henry Richardson - Lead Designer, Producer (henryrichardsonportfolio.com)
Leonardo Lewis - Level Designer, QA