Average Playtime: 1 hour

Perception

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About

The Deep End Games is an independent video game development studio located in Boston.
The team consists of veteran developers who contributed to franchises such as Bioshock, Bioshock Infinite, Dead Space and more.
Metascore
56
Release date
Developer
The Deep End Games
,
WFH GAMES
Publisher
Feardemic, The Deep End Games
Age rating
Not rated
Website
http://www.thedeependgames.com

System requirements for Nintendo Switch

System requirements for PlayStation 4

System requirements for Xbox One

System requirements for PC

Minimum:
  • OS: Windows 7 (64-bit)
  • Processor: Dual core CPU @2.4 GHz +
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or Radeon 6870
  • Storage: 7 GB available space
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Last Modified: Apr 30, 2023

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Top contributors

Sinkler

1 edit
122
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JT Music
Perception Gameplay Trailer
Jun 22, 2015
Bill Gardner
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413,165 items
3.17%
200.6%
Got every other achievement in the game
4.92%
200.60%
Got every other trophy in the game
6.35%
Fortune Favors...
Completed the game on Scary Mode
7.94%
Touching
Found every touchstone
7.94%
Van Hout Memento
Found all touchstones in Chapter 2
view all achievements
36 items
PERCEPTION FULL PLAYTHROUGH
Perception Trailer
#1046 Perception / Danganronpa 1 - 07.02.2017
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112 items

Perception reviews and comments

Translated by
Microsoft from Deutsch
Conclusion: I probably wouldn't play the Game with "normal" graphics (= without a Guide Feature). Unfortunately, the Guide feature Doesn't add any real Value. Twenty Minutes of Game time isses value, but no €20 details: + Few but good Music + Beautiful (but arguably unrealistic) Realization + Great Sync + A few nice creative Ideas-No "Fancy Modes," which were announced in the Kickstarter campaign, were Implemented-Virtually nothing adjustable via Options-Menu language not changeable-Hardly to no Horror factor-Story uncreative and transparent, yet unnecessarily confusing-play time far too short-Too linear-Plays dead very quickly-No Reslaution value-"Chase Mechanics" besch ... Ide-No Identification with/Binding with NPCs-Navigation is tedious + Ctrl tells you where to go--> No Motivation to Explore-you could have got VIEL out of the Concept more-Kickstarter:-1 Year late-No Benefits for Supporters (E.g. Z. Runway 1 Day earlier)-Instead, only constant Self-adulation-The Development Time for such a Team is ridiculously long
Translated by
Microsoft from French
56% on Metacritic.. It must be all rotten! Ben No... This is the type of game cleaving by excellence, either we hang on to its original concept or it is the big WTF and we throw the trick. For my part, I raise the thumb and not the middle finger, was only the originality of the game, then it's really super screwed up I hung input. There will probably be people who find that the concept is not pushed to its Max, that the script is average, that yes but not there are things not logical etc... too bad for them. Playing a visually impaired girl, who is a little tired of being assisted, Balling with his cane fashion echolocalisation, already it is big game conceptual level: level graphics difficult to reproach qqthing: the perso is almost blind. It's beautiful, it's very beautiful.. had to think about it.. /bow the atmosphere is nice, trendy horror game (a safe mode is offered if you do not like the atmosphere too). Z''re blind: a squeaking QQ part? a poorly placed carpet? things that move? and of course: visions Bah Yes eh... We will not ask you to live the real life of a visually impaired person either:) Your cane allows to "see" the pieces, in order to build a mental map, that said... the abuse of cane is dangerous for health: the House listens to you and too much noise... It's not good:) In short, a good game "original" part of its gameplay, not very complex, probably linear at the level of the plot, a very good walking Simulator. The story does not break three legs to a duck, but it is very pleasant in the genre. A little over four hours to finish it.
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