Perennial
About
The main inspiration for this project was the attempt to convey the period of anxious wait within a transition period; there are many different perspectives on the upcoming challenge, it never plays out quite the same way each time, and at times it feels that one is trapped in uncertainty until "sunrise" finally comes. Where many games focus on a climactic moment, Perennial calls attention to the quiet, more introspective moments before climax. The effect of Perennial is best achieved as a display in a public location, where passerbys can begin their journey underground at the very moment they stumble upon it.
Credits
Concept, programming, graphics, and music by Isabella Djurovic. Thank you for playing Perennial!