Average Playtime: 4 hours

Perils of Man

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Imagine getting a glimpse into the secret clockwork of the universe. Imagine a machine that can crack the code of destiny and give you the power to tinker with fate. Imagine discovering that for generations your family has concealed this power from the outside world.

Ana Eberling may only be a teenager, but she is about to confront the biggest questions of life as she tries to solve the mystery of her father Max Eberling, a rogue scientist who vanished when she was just a little girl.

Perils of Man is the result of a collaboration between ex-LucasArts’ Bill Tiller and Gene Mocsy and Swiss developing studio IF Games to reboot the beloved classic graphic adventure game with striking 3D animations, challenging puzzles and a moving story that will leave you pondering its profound implications

Timewalk Through the Past:
A key element of gameplay is a mysterious chronicle of history’s disasters and catastrophes. Unlocking its secrets will let players “timewalk” to real-world events from the gilded age of scientific invention.

Alter Destiny By Preventing Disaster:
Command the fates of thousands by mastering a hidden technology that gives the player the ability to foresee risk. Experience a special gameplay mechanic that reveals a hidden matrix of cause and effect.

A Century-Old Mystery Solved:
Discover a dark history of secrets, controversy, rivalry, and tragedy behind a façade of ingenious scientific invention and celebrated family fortune.

24 Spectacular Environments:
A haunting adventure set in a unique and evocative graphic style. Explore the past and solve your way to the future in a game that will have you wondering if being the master of your fate is everything it’s cracked up to be.

Release date
IF Games
Vertigo Games
Vertigo Games, IF Games
Age rating
Not rated

System requirements for PC

  • OS: Windows XP Service Pack 3
  • Processor: Core 2 Duo 2GHz or equivalent
  • Memory: 3 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities
  • Sound Card: Direct X 9.0c sound device
  • Additional Notes: Not Recommended for Intel integrated graphics

System requirements for macOS

  • OS: Mac OS X 10.6+
  • Processor: 2.3 Ghz Intel
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities
  • Additional Notes: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBook
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Last Modified: Oct 22, 2019

Where to buy

App Store

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The Perils of Man - Launch Trailer
Apr 29, 2015
Perils of Man: Chapter 1 - Adventure Game - Universal - HD (Sneak Peek) Gameplay Trailer
Mar 11, 2014
The Perils of Man Walkthrough Part 1 PC Gameplay 60FPS 1080p
Apr 30, 2015
Jimmy Dali
The Perils of Man (First Look / Gameplay)
Apr 28, 2015
Perils of Man - Announcement Trailer
Mar 26, 2015
Official Perils of Man Launch Trailer
Mar 11, 2014
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Perils of Man reviews and comments

Translated by
Microsoft from Deutsch
Perils of Man is an Adventure that leaves me with mixed Feelings at the End of its almost 4 Hours of playing time. Therefore, quite uncharacteristically, this time there is my Conclusion first, before I go into a little further detail. This reads: Acquired in the Sale at a reasonable Price, it is worthwhile for players who are particularly worthy of History, especially if you are interested in the Topic of Time Travel. At full Price or for Fans of crisp Puzzles .. Rather not. The Strength of Perils of Man is, in fact, more in its Narrative and the endearing, oblique or simply interesting Characters. This is well worth having experienced and the Key Message that the Game wants to convey adds to its Value. Also to be commended in my Opinion is the often cuddly graphic, which is somehow simply "fits" for an Indie title. What it is about in the Game, in my Opinion, unfortunately the priority is the actual Game Mechanics. This is quite simply a result-too simple in my Eyes. The Puzzles, for example, are 95% limited to looking at the Environment and collecting a few Items and reinstating them in the right Place, the only Button you ever operate is the left mouse Button, regardless of whether you look at something Or-if possible automatically-it repeals. Unfortunately, the Hit boxes are often very small and it makes it easy to find the exact right point in a Pixel Search from the exact right Point. You have to combine something here and there, but this is too often announced practically literally and actual, classic Adventure Puzzles occur only 2 Times in the whole Game-and are then also too easy to solve. Personally, this Combination made me feel more like the Feeling of Almost Clicking back through a Visual Novel. In itself, that would be fine: If there were influential Decisions to make and I wouldn't have bought an Adventure. In addition, there are minor Inconveniences, such as the Fact that Ana does not run or you can't skip an Area when you (double) Click on an exit. A technical Decision that feels somewhat like it's just meant to prevent the already short Playing time from shrinking Even further. Or just the aforementioned Pixel Search When Dialing Objects. All in All, I liked the Game-as mentioned above due to its History and Characters-nevertheless, which is why I recommend it to a limited extent. If, however, we were to talk about a game with significantly higher Playing Time, it should be said that the mechanical Defects would probably have made me give up.
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