Perpetual Robot War

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About

A mini-RTS solo project aiming to capture micro control and macro economy in a bite-sized form.  Made using Flash and Flixel in 2015. 

The aim of the experiment was to miniaturize two elements of the RTS experience typified by games like Starcraft II: 1) unit micro, with skills like kiting, tanking, and targeting aoe attacks, and 2) building units to counter the enemy unit composition.  Perpetual Robot War compresses these elements into <60 rounds on a single screen. 

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jonapulse
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Not rated

System requirements for Web

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Last Modified: Jan 9, 2019

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itch.io