Average Playtime: 18 hours

PIPE by BMX Streets

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PIPE is a physics based BMX experience built for the BMX community designed to simulate realistic BMX motion. Perform over 50 aerial stunts, grind any corner, send big airs in the PIPE! PIPE also includes some fun Easter Eggs for those willing to explore and think outside the box.

Mash Games has been in the works of developing the all around EPIC console game BMX Streets.
Mash Games chose to stay away from options such as crowd sourcing, and has been actively engaging
followers through physics demo releases and the BMX Streets mobile game. Myself along with the small
Mash Games team, have been working incredibly hard to define and develop the future of BMX (and other extreme sports)
video game physics, from an independent level. The community has shown tremendous support through these projects, and
it's now that I would like to introduce you to....BMX Streets: PIPE.

So please, enjoy some delicious vert ramp boosting and lets SEND IT!

*Game requires mouse input to launch.
*Game play and Menus require a controller
Release date
Mash Games
Mash Games
Age rating
Not rated

System requirements for macOS

  • OS: 10.13.3
  • Processor: 2.6ghz
  • Memory: 8 GB RAM
  • Graphics: Intel Iris 1.5 GB
  • Storage: 700 MB available space
  • Additional Notes: Requires controller

System requirements for PC

  • OS: Windows 7
  • Processor: X64 Dual Core
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 600
  • DirectX: Version 11
  • Storage: 598 MB available space
  • Additional Notes: Requires controller (Optimized for Xbox One Controller)
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Last Modified: Aug 28, 2019

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PIPE by BMX Streets reviews and comments

Translated by
Microsoft from Deutsch
Best BMX game to date. i have never played such a well programmed biking game. it feels absolutely great to ride around and do technical street stuff or go big on the box jump or the big halfpipe. Every update so far has brought more tricks and a better overall feel and imrpovements in the physics . that fact alone binds you to the game and you keep trying differnt combos for hours on end . its great to play B-I-K-E against your friends and try out the stuff that they give you as a challenge . the graphics and animations are great and i think when theres more open space to explore and do tricks on it will be an even bigger timeeater than it already is. I definately recommend anyone that enjjoeys BMX riding to buy this game. it´s alot like skate controlwise. that makes it really easy to get into the gameplay and the controls. 10/10Pts !!!!
Translated by
Microsoft from French
Game totally recommended! 10/10 I bought this game directly at its end 2017 release (before its steam release), and I must say that I continue to enjoy it. Being a practitioner and passionate about BMX, this game is finally the expected revelation. It's been years since we had been allowed a BMX game, and to say the best was in my opinion, Tony Hawk American wasteland (a Skate game!? where the little bike was a very friendly feature). Here, mash, the developer is a good guy all alone (very small team), totally independent, very attentive to his discord community, and that is really not bad on a BMX. And it shows! The game was conceived in the idea of the model of the Skate 3 games, namely keys linked to each arm/leg and where the technicality of the figures is felt joysticks in hand. Whether we understand each other well, it is possible to play in a very realistic way, by enchaining the tricks in a smooth way as I like; but it is also possible to fly very high to make triple flairs whip, it all depends on what you want. However, a black spot exists for beginners: the absence of Tuto. Indeed, to learn how to pump well in curves, to manage the grinds well and others will ask you to try again and again, until you understand the system. You'll understand, if you like BMX, this game is perfect. The only real barrier is therefore your passion for the little bike, because there is no campaign, not a lot of zones/Park (there are mods), and no system of scores/progressions, only your imagination. Finally, I would like to list some of the MAJ's that were made in a few months, so you understand that the developer and his game are constantly progressing. Since 2018, there has been an additional street area, supermans, nothing, hangfive/hangten, pegs stall from a curve, the Bunny 540 and its quickspin system, or an improvement of the graphics engine and touch-ups for a table much more realistic. Even better than watching the videos of Dan Lacey or Garrett Reynolds to heat up before the sessions, play this game!
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