Pit of Doom reviews

Translated by
Microsoft from Deutsch
Early Access Review Basically, The Pit: Infinity is exactly what it promises to be: The Pit in ego perspective. However, no longer turn-based, but in Real time, which makes the Whole thing significantly more hectic and less tactical. It doesn't even pause when you switch to inventory, for Example. But you can get used To it and is not a Problem in the new Game concept. More Problematic is the current technical State of affairs in terms of Control and Camera management. The whole thing still seems a bit spongy and awkward. That would have already dealt with the Point that I would consider to be the biggest Negative Point at the moment. The Atmosphere has succeeded and comes across a little more gloomily than in its Predecessor. In terms of Atmosphere, it should also be mentioned that the Rooms are sometimes very similar or, as always, the same building Blocks that are randomly rearranged. What Atmosphere and Tactics also don't get is the Ability of the Opponents to open Doors that the Player has to hack first, even if an Opponent has already gone through there. Verdict: The Game is exactly what it promises. At the current Level, it is mainly technical Weaknesses that are disturbing. If the Developers Stay on the Ball, I imagine The Pit: Infinity will do very well.
Translated by
Microsoft from French
Early access review excellent surprise! For those who do not know "sword of the stars: the pit" it is a futuristic rogue-like to the unique universe, extremely complete and complex, halfway between a cartoon and "alien". :) "Pit of Doom" takes over the original game and converts it literally into 3 dimensions in a world with a darker and agonizing ambience. At this stage the result is already bluing both visually and in the clever gameplay choices made by developers to marry the rogue-like with the FPS. The immense amount of elements that made the salt of the 2D version should gradually come to be added to the game (crafting very extensive, multitude of objects, weapons, exotic foods, fragments of information about the universe of the game to be harvested, huge bestiary composed of various creatures and behaviors specific to each, etc.). The game is quite playable in the State, beautiful, and already contains many items to discover even if the end is not yet accessible. The early access also offers the possibility of progressively absorbing, over the course of the updates, all the mechanics and all the content of the game which, in the end, should be quite monstrous. When you know a bit about "sword of the stars: the pit" and have touched this early version of "pit of Doom" and tested its successive updates we can only be very enthusiastic for the sequel. Note that the next big game update should add multiplayer mode up to four. I already see the situations... As an engineer, Cook an extra-terrestrial stew in an emergency (with 58% chance of success) to avoid starving yourself while your medic, suffering from a debilitating disease that prevents him from holding his weapon properly, blocks access from the room to a gigantic Lunar bear with a large shot of transfusion gun while the Scout of the party group without spare battery for his flashlight (stolen by a droid "thief") look for ammunition in the Armory at the other end of the level is still not there, probably teleported by a trap "wormhole" three levels below yours where it landed in the middle of a pack of aggressive cybernetic Canids and an ape-esque telepathic creature armed with a portable rocket launcher. Not. Not you Gilbert, not like that... Too hasty. :)
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