Average Playtime: 2 hours

Pit of Doom

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Support the game in Early Access! Gameplay Pit of Doom is a hybrid of FPS controls, roguelike RPG mechanics and procedurally generated environments, developed with the Unreal engine. Its combination of art, science fiction world-building and gameplay is unique. Nothing quite like it has been done before. Most of the available FPS games on the market offer a minimal selection of weapons and opponents, very simple power-ups and little investment in building your character. Most of the available RPG’s on the market are long-term investments in a single story-line, no limited multiplayer options and very little replayability. Other indie teams have attempted to combine procedurally generated levels, FPS controls and roguelike mechanics in the past, but they seldom brought realistic 3D art, science fiction setting and survival horror atmosphere to the table. Pit of Doom is something different from what has come before. And that’s a good thing. We are trying to create a game that will re-invent a genre. Pit of Doom now has most of its core features in place. It is stable and playable for the development team, and we are ready for players to put it to the test and help shape its content. Controls Currently the game supports keyboard and mouse on a standard PC screen. Use of console controllers is on the developer wish-list for the future. Your camera and inventory controls are a standard first- person shooter model with some additional inventory and feedback. About the Game Pit of Doom is a cooperative rpg with first-person-shooter controls and roguelike permadeath. It is meant to be played solo, or cooperatively with up to three friends. Players will take on the role of a Marine, Scout or Engineer character and enter the Pit, a high-tech dungeon in which diabolical experiments are performed on life forms gathered from all over the galaxy. Game Features: Start as one of three unique Characters, each with different Attributes, Skills and Items! Explore procedurally generated hallways, rooms and biomes! Battle monsters and robots to gain experience and loot! Open locked doors and rifle through alien treasure troves, seeking supplies, ammunition and gear! Gain Levels to improve your Attributes and Skills! Collect components and craft new items to improve your chances of survival! Delve as deep into the Pit as you can, before you’re horribly killed! Each new floor becomes more challenging and progressively more difficult to beat. HOW LOW CAN YOU GO!?
Platforms
Release date
Oct 26, 2018
Developer
Kerberos Productions
Publisher
Kerberos Productions
Age rating
Not rated
System requirements for PC
Minimum:
  • OS: Windows 7 64-bit or later
  • Processor: Intel Core i3-4340 / AMD FX-8350
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 760 2 GB / GTX 1050 2GB or AMD Radeon R9 270
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: DirectX-compatible
  • Additional Notes: Network requirements are for Multiplayer Only
Recommended:
  • OS: Windows 10 64-bit
  • Processor: Intel i5-2500K / Ryzen R5 1500X
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 960 / GTX 1060 3GB or AMD Radeon R9 390 / AMD RX 470
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX-compatible
  • Additional Notes: Network requirements are for Multiplayer Only
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Last Modified: Jul 25, 2019
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Translated by
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Early Access Review Basically, The Pit: Infinity is exactly what it promises to be: The Pit in ego perspective. However, no longer turn-based, but in Real time, which makes the Whole thing significantly more hectic and less tactical. It doesn't even pause when you switch to inventory, for Example. But you can get used To it and is not a Problem in the new Game concept. More Problematic is the current technical State of affairs in terms of Control and Camera management. The whole thing still seems a bit spongy and awkward. That would have already dealt with the Point that I would consider to be the biggest Negative Point at the moment. The Atmosphere has succeeded and comes across a little more gloomily than in its Predecessor. In terms of Atmosphere, it should also be mentioned that the Rooms are sometimes very similar or, as always, the same building Blocks that are randomly rearranged. What Atmosphere and Tactics also don't get is the Ability of the Opponents to open Doors that the Player has to hack first, even if an Opponent has already gone through there. Verdict: The Game is exactly what it promises. At the current Level, it is mainly technical Weaknesses that are disturbing. If the Developers Stay on the Ball, I imagine The Pit: Infinity will do very well.
Translated by
Microsoft from French
Early access review excellent surprise! For those who do not know "sword of the stars: the pit" it is a futuristic rogue-like to the unique universe, extremely complete and complex, halfway between a cartoon and "alien". :) "Pit of Doom" takes over the original game and converts it literally into 3 dimensions in a world with a darker and agonizing ambience. At this stage the result is already bluing both visually and in the clever gameplay choices made by developers to marry the rogue-like with the FPS. The immense amount of elements that made the salt of the 2D version should gradually come to be added to the game (crafting very extensive, multitude of objects, weapons, exotic foods, fragments of information about the universe of the game to be harvested, huge bestiary composed of various creatures and behaviors specific to each, etc.). The game is quite playable in the State, beautiful, and already contains many items to discover even if the end is not yet accessible. The early access also offers the possibility of progressively absorbing, over the course of the updates, all the mechanics and all the content of the game which, in the end, should be quite monstrous. When you know a bit about "sword of the stars: the pit" and have touched this early version of "pit of Doom" and tested its successive updates we can only be very enthusiastic for the sequel. Note that the next big game update should add multiplayer mode up to four. I already see the situations... As an engineer, Cook an extra-terrestrial stew in an emergency (with 58% chance of success) to avoid starving yourself while your medic, suffering from a debilitating disease that prevents him from holding his weapon properly, blocks access from the room to a gigantic Lunar bear with a large shot of transfusion gun while the Scout of the party group without spare battery for his flashlight (stolen by a droid "thief") look for ammunition in the Armory at the other end of the level is still not there, probably teleported by a trap "wormhole" three levels below yours where it landed in the middle of a pack of aggressive cybernetic Canids and an ape-esque telepathic creature armed with a portable rocket launcher. Not. Not you Gilbert, not like that... Too hasty. :)
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