Pixel Adventure (Mauricio Albanese)
About
This is a small project i created using the Game Maker Studio 2 engine, following guide lines of tutorials and my overall expirience in programing
It's a RPG action adventure game to feature mechanics with no real story in mind, just for testing purpose's and showing quality of work.
The art and mechanic's are based on the old gbc era of The Legend of Zelda a Link's Awakening. Featuring items, jumping, attacks, diferent enemy types, a boss, zelda style camera, health upgrades, currency, shop, quest's, and more.
A special thanks to Adam Haynes for lending the music for the project. Here are link's to his work if you are interested to hire him:
https://www.youtube.com/c/AdamHaynesMusic
A shout out to the GMS discord channel community for all of the help in moment's when coding got a bit heavy.
Also a big thanks to, and in no particular order, Shaun Spaldin, Pixelated Pope, pixelfrog, Mimpy. You guys are the best.
Download, unzip or decompress and run .exe.
space bar = activate/jump.
arrow keys = movement.
shift key = attack.
Q and E = previous and next item.
F = use item.
Enter or Esc = pause.
Gamepad:X button = activate/jump.
Left stick or arrows = movement.
Square button = attack.
Left and Right triggers = previous and next item.
Circle button = use item.
Start Key = pause.