Pixel Pirates 3D
About
What you're looking at is prototype of a game :)
It's going to be postapo/cyberpunk type of pirate game with fighting, plundering & base building. I'm going to rely on community feedback for game final form.
Currently, I'm focusing on fight mechanic.
Current short term ToDo list:
- workshop room to repair rooms/weapons/ship added in v0.1.3
- show weapon reload status added in v0.1.3
- add weapon usage tips added in v0.1.4
- work some time on balancing game done in v0.1.3
- give bridge room a reason
- adding more weapon types <-- currently working on this one, partially done in v0.1.5
- random encounters
- more tips
- fixes!
Long term ToDo list:
- ports (with some reason to visit them, like buying parts, repairing destroyed components)
- your own port (probably will have something to do with main story-line goal)
- ship upgrade mechanic (improve current parts & replace them)
- story presenting mechanic
What is already done?
- Ships
- engines (for dodge)
- weapons (for hurting enemy)
- shield generator (shields)
- bridge (no clue yet)
- workshop (repairs other rooms)
- Ship to ship combat
- enemy uses AI
- Player can control each weapon target
- ships have regenerative shields
- In game tips
I can add more platforms on demand.
I'm more than happy to receive feedback & ideas!
System requirements for PC
System requirements for Linux
Last Modified: Feb 22, 2019
Where to buy
itch.io