Pixel Pirates 3D

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About

What you're looking at is prototype of a game :)
It's going to be postapo/cyberpunk type of pirate game with fighting, plundering & base building. I'm going to rely on community feedback for game final form.

Currently, I'm focusing on fight mechanic.

Current short term ToDo list:

  • workshop room to repair rooms/weapons/ship added in v0.1.3
  • show weapon reload status added in v0.1.3
  • add weapon usage tips added in v0.1.4
  • work some time on balancing game done in v0.1.3
  • give bridge room a reason
  • adding more weapon types <-- currently working on this one, partially done in v0.1.5
  • random encounters
  • more tips
  • fixes!

Long term ToDo list:

  • ports (with some reason to visit them, like buying parts, repairing destroyed components)
  • your own port (probably will have something to do with main story-line goal)
  • ship upgrade mechanic (improve current parts & replace them)
  • story presenting mechanic

What is already done?

  • Ships
    • engines (for dodge)
    • weapons (for hurting enemy)
    • shield generator (shields)
    • bridge (no clue yet)
    • workshop (repairs other rooms)
  • Ship to ship combat
    • enemy uses AI
    • Player can control each weapon target
    • ships have regenerative shields
  • In game tips

I can add more platforms on demand.

I'm more than happy to receive feedback & ideas!

Platforms
Release date
Developer
Tazoru
Age rating
Not rated
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System requirements for PC

System requirements for Linux

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Pixel Pirates 3D screenshot, image №1849305 - RAWG
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Last Modified: Feb 22, 2019

Where to buy

itch.io