Average Playtime: 1 hour

Pixel Shopkeeper

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Be a Pixel Shopkeeper! Collect items, decorate your shop, craft new products, and sell your wares in this shop simulation game with inventory management puzzle mechanics. Train to beat tougher dungeons, unlock new classes and decor, and furnish your shop smartly to maximize profits and customer purchases, plus much more! - Purchase different kinds of tables, shelves, and decorations that affect different stats such as gold bonuses and customer choices - Different dungeon types, enemies, and unlockable worlds so battle gameplay is not always the same - Different bags you can obtain what give special effects such as delivering directly to inventory and multiplying an item type you collect! - Unlockable character classes that have different preferences and gifts that you can use - Crafting! Make your own items that customers will pay a premium for, or use them yourself to boost your stats - Expand your shop to house more wares and remodel it with decorations to go for a certain look and add boosts - Plant your own herbs (among other things) to use in battle or to sell, with chance of getting rarer seeds - Get far enough to buy a second shop and hire managers to work for you - More features and updates coming! - In this game you will be clicking quite a bit. There are in-game items that alleviate that, but just fair warning in the beginning! - As a simulation game it might start out slow as you build yourself up, so if you are bored easily, this might be important. It will eventually ramp up - The default Challenge mode could be frustrating if you are not into the min-maxing of the genre. I recommend Sandbox or "Chill Mode" to start - If you want an in-depth and real-time look at gameplay, check out the Let's Play video by YouTuber KatherineOfSky below Thanks so much for the interest and I hope you enjoy the game!
Release date
Jul 20, 2017
Pixel Prototype, LLC
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: 2.0 GHz or higher
  • Memory: 1 GB RAM
  • Graphics: Nvidia GeForce 450
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Memory: 1 GB RAM
  • Storage: 500 MB available space

System requirements for macOS

  • OS: Mac OSX 10.6 Snow Leopard
  • Processor: 1.5 GHz
  • Memory: 1 GB RAM
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

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29 items
  • Tag Singleplayer was added to Pixel Shopkeeper.

    Aug 28, 2019
  • Pixel Shopkeeper was added to collection X.

    Aug 17, 2019
  • Tag Капитализм was added to Pixel Shopkeeper.

    Jul 25, 2019
  • Tag Ретро was added to Pixel Shopkeeper.

    Jul 25, 2019

Pixel Shopkeeper reviews and comments

Translated by
Microsoft from Deutsch
2D "Recettear," with Wool Factor and clicker idiosyncrasies. Addictive and with more Content than expected! First Impression: https://youtu.be/hdctpVkt-eA Pro:-pleasant Learning Curve-interesting "root mechanics"-in "chill mode" a pleasantly relaxing Challenge Contra:-Streting-wise clicker orgies-no way to make the Sound quieter-game works too Start very shallow and hides exciting Mechanics up to a certain Point completely
Translated by
Microsoft from Russian
In 30 minutes The game was very tired of cutting music and sounds, low quality graphics (even by pixel standards) and quite a normal process. Nothing new and even more interesting I have not found here. In essence and meaning resembles Plantera, there too bored in 10 minutes. The Whole gameplay is to put the items a la Tetris in narrow limited inventory, and then selling these items randomly passers-by (automatically). The impression was that the developer wanted to do the idler-clicker, but half-way changed his mind and boiled porridge. Just recently, a similar game about the Forge has already been released (Weapon Shop Fantasy), with much wider content, normal graphics and pleasant music. There is another option-a couple of days ago in Steam released Farmington Tales, which I previously passed completely twice, there you do almost the same thing, just do not fight with monsters, and look for items in locations. Then put them in a narrow invetar a-la Tetris and sell + grow crops, feed animals, etc., and pay 2 times less and without the notorious pixel. Returned the money, ' tis ' $5 is never worth it, place it on Armor Games in the discharge of free.
Translated by
Microsoft from Deutsch
Gameplay: Dungeons-Items Tetris moderately pack into a Bag-Sell stuff-Credit pay Credit rises very quickly 100, 350, 650 ... Items give little Gold (50 or less) ... achivments such as selling a total of 20 items or 10 to the Type Warrior give 100-200 Gold-ugrades from your Inventory are virtually not possible if you want to pay off the Loan (100 000)-I have "died" at 650, although I actually lie like such Games lying slightly The fact that one is very unclear about where you should get such Sums of Gold graphic: Bird'S eye view-Pixelig difficulty: No gold = Game Over Sandbox mode = easy Fashion without Credit pay off (rather not my Case) Conclusion: After 37 Minutes I am the first time Game Over and so motif Or like a Sloth (sorry if an Animal Lover feels attacked here) to start another Game or call the last Checkpoint because it very quickly requires high Gold Totals that drive you into the Game Over paid at not even 1%. Price performance: 6.43 in sale ... Maybe with a few Upt-dates worth the Money but moment it's a rate that achivement gives you Gold to pay off Your Credit Nonsense game time at the Time of the Review: 37 Minutes-Refund
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