Pizza panic (itch)
About
Pizza panic is an "endless runner" type of game with a pinch of (bad) physic.
Run your scooter among the cars but keep the pizza boxes on the tray!
Controls:
WASD (or arrows) + mouse position to help balance the pizza boxes stack.
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It was made for the Houdini Game Jam 2020 with no prior knowledge of game development but I missed the deadline by 1mn due to a slow upload. No big deal. The motivation was about learning Unity.
Update: Game has been added to the official game jam submissions :)
Team
Made in solo
Contact
Anthony Arnoux
coma [at] ayoglife [dot] net
How was Houdini used in your game's development?
- a HDA builds facades based on a seed.
- Scooter, driver and cars are modeled in Houdini
- No texture, only vertex shading
(Note: based on a video posted as a comment, it seems the building did not make it to the Windows build. I do not modify my entry because it would be after the deadline)
Besides Houdini, what other tools did you use and what did you use them for?
- Game was developped in Unity under Linux.
- Background sky was painted in Krita.
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The initial idea was to have a 2D game where you control a tray while playing with the scooter to avoid obstacles in 3D.
I wasn't sure how to implement a force feedback from the keyboard input (which is only binary) so I used a 2D physics system of a ball falling down between two slopes. The X coordinate is also used to drive the leaning of the 3D scooter.
The mouse input drives a force on top of the tray to push back the pizza boxes and "help" balancing the stack.
I ended up having the 3D pizzas boxes following the animation of the 2D version by assigning the corresponding XY sprites coordinates.
Z is driven by the scooter position and inherits an animated offset when they fall off the scooter to simulate speed.
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Credentials - Content not created by me for the game:
- Music from https://freepd.com/
- SFX from https://freesound.org
- Font from https://www.1001freefonts.com/
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Easter Eggs
There is possibly an endless list of integrated bugs that are obviously hidden features the player has to discover. Among the few I am aware of:
- Scooter loses restriction in leaning, meaning it can spin forever (woohoo!)
- Retry screen pops for no reason (that I have found yet)
- Buildings are not appearing on the sides of the road (please buy the DLC)
- UI text appears behind the buildings (double negative bug! if the buildings do not appear, the text cannot be behind them)