Average Playtime: 4 hours

A Golden Wake

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The Roaring Twenties: a bygone era of glitz, glamour, and promise. Nowhere is this more apparent than Coral Gables, Florida. The real estate market is booming and even an ordinary guy like Alfie Banks has a chance to strike it rich.

But with the mob on his back, the Great Depression on the horizon, and the Sunshine State’s idyllic waterfront only a hurricane away from total devastation, Alfie finds much more than he bargained for.

Based on actual events and featuring real life locations and historical figures, you must guide Alfie on his journey to reach the top of the real estate game as he deals with shady salesmen, cutthroat bootleggers, corrupt politicians, and much more, all while swept up in the events surrounding the inception of Coral Gables, The City Beautiful.
Release date
Grundislav Games
Wadjet Eye Games
Age rating
Not rated

System requirements for macOS

OS X 10.7.0 or later,
Processor: Intel Core 2 Duo 2GHz+,
Memory: 1GB of RAM,
Graphics: 64MB of video memory.
Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.

System requirements for PC

  • OS: Windows ME or higher
  • Processor: Pentium or higher
  • Memory: 64 MB RAM
  • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
  • DirectX: Version 5.2
  • Storage: 350 MB available space
  • Sound Card: All DirectX-compatible sound cards
  • OS: Windows ME or higher
  • Processor: Pentium or higher
  • Graphics: 640x400, 32-bit colour: 700 Mhz system minimum
  • DirectX: Version 5.2
  • Storage: 350 MB available space
  • Sound Card: All DirectX-compatible sound cards

System requirements for Linux

Ubuntu 14.04 / Linux Mint 17,
Processor: 1.8 GHz,
Memory: 512 MB RAM,
Graphics: 64 MB of VRAM.
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Last Modified: Sep 2, 2022

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A Golden Wake Gameplay Walkthrough Part 1 - New York
Oct 13, 2014
Dark Adonis
A Golden Wake - Teaser Trailer
Jun 26, 2014
Review - A Golden Wake
Apr 25, 2016
Let's Play : A GOLDEN WAKE ►It's June in Miami | #1
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A Golden Wake Gameplay Walkthrough Part 2 - Chapter 1
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Dark Adonis
A Golden Wake - Gameplay Trailer
Sep 11, 2014
GameSpot Tra...
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Relics Of The Present
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A Golden Wake - 'Complete the Game' Speedrun in 32:53
A Golden Wake - "Complete the Game" Speedrun in 31:40
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A Golden Wake reviews and comments

Translated by
Microsoft from Deutsch
"A Golden Wake" is a classic Point & click adventure of the very old school based on the AGS engine and as an old adventure fan and Owner of various Games published by Wadjet Eye, one should actually believe that I also have "A Golden Wake" Would... Unfortunately, however, unfortunately, this is not the case. It's not as if "A Golden Wake" is a fundamentally bad Game, though. It has, for example-and this is quite a positive Point-an unusual Setting and an unusual Story. Where else do you play a Broker in The Miami of the 20s? Unfortunately, however, this alone is not yet a sufficient Reason for a Recommendation, because there ARE many Areas where AGW fails more than significantly. Alfie, for example, the Main Person, is a complete Failure as the Main Person. Without a deeper Background or an interesting Motivation, he is simply a slimy, slightly naïve salesman with no Backbone, who, for example, in one of the first "Puzzles" has absolutely no Problem with forcing a Homeowner by slimy means to be House against his Will for sale. The Problem is also not made any better by the Fact that the Game even has the Temerity to point out this unsympathetic Behaviour. And this is just the Beginning, too. After that, there is even further lying, stolen and exploited and even if he later suddenly gets problems with himself, this does not get any better for me, he is and remained not only foreign to me, but acutely unsympathetic, so much so that at some point I myself He had refused to accompany him further. The Action itself is told extremely chewy, especially at the Beginning of the game (also due to the thin Characterization of Alfie), only to then perform far too large Jumps between the individual Acts, which throw you into a completely changed Situation each Time. It no longer helps that the Story becomes increasingly absurd. It wasn't enough to keep me on the Pole, anyway. The Puzzles? Seighs, but at least quite varied through various Mini-games. The other Characters? Platt. The Graphic? Mixed. There are quite a few pretty Areas or well-made Sprites, but then there are always Total Failures, such as the "Airport" or the Marina; Even with the Sprites-such as early Alfie-there are some very weird-looking Specimens. For me, the most disturbing impression was the Overall Impression, since in many Cases, especially in larger Areas, i.e. roads, etc., the different Parts gave absolutely no uniform Picture, since the Sprites simply acted as Foreign Bodies. I absolutely cannot comprehend the various Compliments that the Game received for its Graphics. But at least, on the technical Side, there is nothing else to criticize. It runs smoothly, no Bugs, the Music is good, the Synchronization too, but the Game itself ... Not just that. What a pity.
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