Planet-8
About
"When a mysterious distress signal is emitted from a colony on the dangerous Planet-8, the starship 'ZH-174 Savior' is sent to investigate. While mechanic 'Liam Gallum' is doing maintenance on the teleporter; it malfunctions, sending Liam to the heart of Planet-8. Now with nobody to help him, Liam must explore the abandoned colony to find equipment, tools, and other items to help him escape...."
Planet-8 is a short, Nokia themed Metroidvania made in 9 Days for the NOKIA 3310 JAM 4 https://itch.io/jam/nokiajam4
Fight your way through the monster-infested caves of Planet-8, while trying to collect 3 Drill parts in order to repair the drill, using the drill, you can clear out the cave-in blocking your escape.
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How to play:
Keyboard:Z - Jump
X - Shoot
C - Inventory
Shift / M - Map
Esc - Quit
Gamepad (X-Box)A - Jump (If it the game asks for a yes/no prompt, this is yes)
X - Shoot (If it the game asks for a yes/no prompt, this is no)
Share - Inventory
Y - Map
Options - Quit
Hazards:Bat 3 HP - Flies up and down.
Bobble 4 HP - Shoots diagonal bullets.
Slime 2 HP - Bounces all over the place!
Spikes - A very standard hazzard (Note: Try not to mistake the Stalagmites/Stalactites for spikes, they can't hurt you!)
Lava - Basically a recolor of a spike.
Key Door - While it can't hurt you, it can block you from getting special loot, or continuing, requires a key to open.
Loot:Key - Simply touch the key to collect it!
Bag - Again, touch the bag to collect.
Chest 4 HP - If you defeat the chest, it will cough up it's loot for you!
Heart - Restores 1 heart. (Can go up to 6 hearts)
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Incorporation of the theme: Metroidvanias, by nature consist of you gaining items to upgrade your character, so I feel that it satisfies the theme of Upgrade.
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Overall am I satisfied with this entry?
Absolutely! I thought I would be scrounging for time due to the more expansive nature of the game, but time didn't turn out to be a real issue at all! I also severely underestimated how small a 84x48 resolution is, so that was probably the most restrictive part of this whole game. I have some experience with 1-bit monochromatic color pallets, so that wasn't a huge issue. Anyways, I'm so happy with the way it turned out, and I hope you enjoy playing it!
- Skript-Kitty