Planet R-12 reviews

Translated by
Microsoft from Russian
The Author, the idea of the game I really liked! I'M glad I accidentally stumbled upon her. She Has great potential. I Also see that in the plans of multiplayer and Danji-it would be great. I like the style, I like the sense of humor of the game. But I would like to turn my attention to the shortcomings. The Toy is crude, but I believe in its development. In the Start menu I can not ignore any visual defects in the right edge of the screen. Plus, either I'm so stupid, or it does not work in the game to find keyboard shortcuts for freezing and shield. I think it was great to give the opportunity in the settings people themselves to arrange the ability to their convenient buttons. And another melee character (which is the last in account), he has some problem in the mechanics of strikes. Always misses. It Is very difficult for them to beat and kill targets. But these are just minor flaws that I'm sure you, the author and the developer, will fix. Good luck in the development of the project! I'll keep an eye on him. Uh!
Translated by
Microsoft from Russian
Early Access Review Addictive game, followed its development from the early alpha version. And already then, even with a minimum variety of enemies and unbalanced balance, felt in it a good potential. Then I for some time about the game forgotten, and here played in the release version was very surprised by the jump in all the Aspetah game, both quantitative and qualitative-really pleased developer. In General, if you missed the Contra (not Counter Strike, my young friend) and the rest of the similar Pristavochnuju classics of the beginning-mid-90s-you are at the address, you here. If not, all the more to play-remember childhood. And Also, imagine that this constantly dying dude with a shotgun-it is sitting behind the second joystick your school friend (the same noob), then generally maximum immersion will be. Frankly, I do not know why I wrote about Contra, because the gameplay here is different, it is not a pure arcade, and half the tactic, and you run the detachment, instead of one fighter, but I still have such associations. So I liked it and you advise not to miss the game.
Translated by
Microsoft from Russian
My applause to the creator... Quite simple and casual two-dimensional action game for a couple of hours of gameplay, which has not only a nice visual design, but also very dynamic gameplay with quite a variety of enemies, scripted situations and amusing bosses. We choose to team up to three fighters, in the course of the game can switch between them to optimally use specific weapons or special abilities. Weapons are not only pumped, but can also be replaced. For the murder of especially "thick" enemies can get a new, more qualitative barrel. However, given the length of the game pumping is not particularly relevant. AI Companions, which is controlled by the computer, quite dumb and this is perhaps the main claim to the game. The Second claim-levels very little-only five. About Achivok: percent 40 are obtained at the first passage of the game, the part is quite simply knocked out later, the percentage of 20 requires incredible luck (hi, blunt AI) and pumping reflexes, so that to take for the sake of simple idealok not worth it. I would like to advise the authors to introduce in the game more complete statistics and worldwide sign records, and, of course, add content. The Game completely purchased its selling price in 32 rubles. But for the full cost of content at the moment still not enough.
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