Planty
About
A side project I'm working on. It's a basic metroidvania game
(as of now it's basicaly just a proof of concept for the kind of movement and enemy types I'm going for)
Features:
- Run, jump and cling onto walls, allowing wall-jumps and wall climbs
- Fire quick shots with the weapon or charge up for a more powerful shot
- Hold crouch + jump to activate boost mode, allowing faster movement and can be discharged into a super charge shot or super jump (up + jump)
- Fight bosses that involve both combat and puzzle solving
- Secrets can be revealed with light