Pocket Rumble reviews

7.5/10 - A great tribute to the Neo Geo Pocket Games, i only wish there have more characters
«Can’t stop playing»
«Better with friends»
Translated by
Microsoft from French
Early access review superb game of fight becoming. He reminds me of the hours spent on the match of the Millenium (NGPC). The DA may seem "copied" but I find it ideal in a game of baston. The gameplay is simple at first and there is everything you need for balanced matches packed with surprises during two-player games. The NetCode based on GGPO works well and it is appreciable given the very anticipated state of the game (no solo outside the training and only two personas provided currently, the basis to start well). Pocket rumble is promising and I look forward to seeing the new people and what they will bring to the game. In the State I recommend it for all lovers of the friendly castagne and for the nostalgic time of the laptop of SNK.
Translated by
Microsoft from French
Early access review fan of the Neo Geo Pocket color and its games of fights? Throw yourself at it immediately! A fan game that is simply fluid and multiplayer ONLINE! Of course, we quickly turn around this game in its current state and it is normal it is very recent and still in early access. I buy this game 10 euros just for its old school design as we actually could. In addition the maneuverability is really accessible and I even believe that it is the most accessible fighting game of all! 2 attack keys and a diagonal makes it a great! I really hope this game is going to be known and play all! My expectations: + characters as accessible as NAOMI and TENCHI + a 4 person lobby mode would be great. + An arcade mode with a well programmed AI. + A story mode?! I'm very curious.
Translated by
Microsoft from French
Early access review this is a fight game that has potential, the worries with this kind of niche game is that there will probably not be a public conquered by the graphic style, especially that this year of big tenor of the game of fight AAA and mainstream go bouff the face of these little indie games that deserve attention. The game is for now very basic-2 characters-a mode training-an online mode with ELO system the gameplay is very simplified, no half/quarter circle, no "shoryu", nor 360, these are attacks diagonal front and rear command that make the shots SP the characters have different gameplay beyond the simple moveset, ranging from the system of counter and loading of the bars. This game has potential according to me but will not hold the road and will probably not have the hype it could deserve. After the game is only in EA and from here to what it so may be that the other big game we will have made the rounds! I just hope that the dev having put so much time to make this EA version available, will get us out of the characters quickly!