Average Playtime: 1 hour

Pocket Rumble

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About

Pocket Rumble is a streamlined, beginner-friendly 2D fighting game inspired by SNK's classic fighters for the Neo Geo Pocket Color. It retains all the gameplay elements that make traditional Street Fighter-style fighters great, but reduces the level of execution and memorization necessary to the bare minimum. That way experienced players can learn the game fast and be able to focus on deeper elements of strategy and mindgames, new players can learn the ins and outs of fighting games without being overwhelmed, and everyone can get their skills to a competitive level without too much grinding alone in training mode.Features:
  • Simple, 2-button controls and universal, easy special move inputs with no complex joystick motions
  • Short combos with easy timing and a straightforward cancel system
  • On-screen frame data bar and visual indicators for properties like invulnerability help players understand fighting game mechanics and how individual moves work
  • Simple, unambiguous health and damage system: All characters have 12 HP and all hits do 1 damage
  • Diverse cast of characters each with their own unique meter and mechanics
  • Quickly swap characters after a lost round to counterpick, just like between matches in a tournament, without slowing down the pace of the match
  • Near-flawless online multiplayer with GGPO netcodeOffline Modes:
    • Arcade: Face off against the rest of the game's cast
    • Versus: Play local matches with friends or the CPU, and get competitive with hidden cursors for double-blind character select at the touch of a button
    • Career: Take part in fictional fighting game tournaments around the globe, playing against AIs based on some of Pocket Rumble's top players from the beta, and eventually facing off against AIs from some familiar faces in the FGC
    • Lessons: tutorials that teach you the fundamentals of the game
    • Training: A fully-featured training mode with a variety of hotkeys and options including viewable hitboxes, save states, dummy recording and more
    Online Modes:
    • Ranked: Get matched up with players of your skill level online, earn points and rank up with Elo ratings, leaderboards including character-specific rankings, and a rematch button to challenge someone to an unranked set when you need that runback
    • Friendly: Invite friends to a friendly match that will not count against your rank
Release date
Developer
Cardboard Robot Games
Publisher
Chucklefish
Age rating
Not rated
Website
https://www.kickstarter.com/projects/cardboardrobotgames/pocket-rumble-new-2d-fighting-game-for-pc-and-hand

System requirements for PC

Minimum:
  • OS: Windows XP SP2
  • Processor: Intel Core 2 Duo 2.1 ghz or equivalent
  • Memory: 2 GB RAM
  • Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
  • Storage: 50 MB available space
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Last Modified: Aug 28, 2019

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Pocket Rumble reviews and comments

Translated by
Microsoft from French
Early access review superb game of fight becoming. He reminds me of the hours spent on the match of the Millenium (NGPC). The DA may seem "copied" but I find it ideal in a game of baston. The gameplay is simple at first and there is everything you need for balanced matches packed with surprises during two-player games. The NetCode based on GGPO works well and it is appreciable given the very anticipated state of the game (no solo outside the training and only two personas provided currently, the basis to start well). Pocket rumble is promising and I look forward to seeing the new people and what they will bring to the game. In the State I recommend it for all lovers of the friendly castagne and for the nostalgic time of the laptop of SNK.
Translated by
Microsoft from French
Early access review fan of the Neo Geo Pocket color and its games of fights? Throw yourself at it immediately! A fan game that is simply fluid and multiplayer ONLINE! Of course, we quickly turn around this game in its current state and it is normal it is very recent and still in early access. I buy this game 10 euros just for its old school design as we actually could. In addition the maneuverability is really accessible and I even believe that it is the most accessible fighting game of all! 2 attack keys and a diagonal makes it a great! I really hope this game is going to be known and play all! My expectations: + characters as accessible as NAOMI and TENCHI + a 4 person lobby mode would be great. + An arcade mode with a well programmed AI. + A story mode?! I'm very curious.
Translated by
Microsoft from French
Early access review this is a fight game that has potential, the worries with this kind of niche game is that there will probably not be a public conquered by the graphic style, especially that this year of big tenor of the game of fight AAA and mainstream go bouff the face of these little indie games that deserve attention. The game is for now very basic-2 characters-a mode training-an online mode with ELO system the gameplay is very simplified, no half/quarter circle, no "shoryu", nor 360, these are attacks diagonal front and rear command that make the shots SP the characters have different gameplay beyond the simple moveset, ranging from the system of counter and loading of the bars. This game has potential according to me but will not hold the road and will probably not have the hype it could deserve. After the game is only in EA and from here to what it so may be that the other big game we will have made the rounds! I just hope that the dev having put so much time to make this EA version available, will get us out of the characters quickly!
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