Pokémon Sword, Shield
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Pokémon Sword and Pokémon Shield will be set in Galar, an expansive region with many environments—idyllic countryside, contemporary cities, thick forests, and craggy, snow-covered mountains. The people and Pokémon live together in this region, and they’ve worked together to develop the industries here.
The adventure begins in Pokémon Sword and Pokémon Shield when players choose one of three new Pokémon—Grookey, Scorbunny, or Sobble. Grookey, a Grass-type Chimp Pokémon, is mischievous and full of boundless curiosity. Bursting with energy, Scorbunny, a Fire-type Rabbit Pokémon, is always running about. The stealthy Sobble, a Water-type Water Lizard Pokémon, shoots out attacks as it hides itself in water.
You’ll visit the various Gyms in the Galar region, aiming for the enviable and admirable title of Champion!
Pokémon Sword, Shield reviews and comments
Don't get me wrong, I grew up with Pokemon Games, it's literally my childhood, so it hurts me to say that this game is by far the weakest and most disappointing one so far, story and quality wise. I will probably sound very picky and hateful, but I'm just sad and angry about the development of this game. Because it's literally a double-edged sword, with its shiny moments and bad decisions.
Since Sun and Moon, they started to include more and more half hearted things here and there. Currently this game is forcing the player to follow a planned route or story, which is ok, and it also kinda worked in Sun Moon (IM LOOKING AT YOU 2HOUR TUTORIAL). But I don't exaggerate when I say that literally the whole Sword Shield feels like a tutorial, with a lot of repetetive actions and missions. Half of the game has some (too easy but ok-ish) creative puzzles, the arenas are cool, but then suddenly, everything changes, they just scrap that puzzle/creative idea, you are now constantly forced to fight (well that's what you always do in arenas BUT). I MEAN CONSTANTLY, EVERYWHERE, with sometimes questionable and too stretched up logic and way too EASY copy paste rivals. You can't even choose. You dont even get a BREAK from it. You need to do it, to get the story done. Even a team rocket base was more fun, bc you could LOOSE a fight, by not paying attention. This game is really, just very very easy, and unnerving.
I finished this game in 23hours. A personal record, and a shameful time for a pokemon game. And all I had done was pressing a and run from A to B, bc that's what I was told here. It felt like work. (which is a bad sign in the game industry)
Even the epilogue is one of the lowest made piece of game story I ve ever seen in my entire life. It was laughable, its peak very awkward.. It felt out of place and rushed.
Despite the Dexit, just look at the most used Pokemon Pole in this game. There is literally Ditto in Top 5. And you know what that means? That fights are damn unbalanced, due to the dyanamax feature (which is kinda fun in the beginning, until you realize it's just a simplified junior version of the megaevolutions but with glitter on top), so people are spaming with those tier list pokemon in fights, and I mean spam, bc there is no variety of pokemon to choose from anymore to win against their broken dyna strategy (sprinkles salt). And don't get me started at that broken buggy online feature.
This game says constantly to "explore" the world, rather then giving us a chance to really "explore" this game.
And yeah It has his shiny moments, cool character designs, Ball guy, beautiful places and themes, the music, and some Pokemon are very well done, and the Wild Area is FREAKING AWESOME. But to be honest, it all feels very random. Like every idea that didn't made into a pokemon game was put together.
Almost like a test game, to see what works and what not. To recieve critism and feedback of what the player wants.
Because player feedback is expensive these days. So why not sell that game, and get even money for both?
I can just assume that this is Nintendo's intention behind this game. It had to be one of the games sooner or later, and since Switch is selling pretty great, it was THE chance, to test out these ideas. But why didn't they learn from the spin off games??
I myself work in a game company and when we work for a title, which is just a bridge for the actual main line, we also put a lot of things half heartly in, even tho they have great potential. Meanwhile we work on the main game, and also learn from our mistakes we put in the bridge games, listen to what people want, and bundle them up in the main. This is how it works. It's risky, but worth it. And since Pokemon has a big IP, they can effort it, right?
Well it still hurts.
So this is why I'm angry, but also confused. Because that means, Nintendo is hiding something.
They had all the money and the resources, but decided to put it somewhere else.
So my conclusion is, this game is playable, you can enjoy it if you want to, but don't expect a diamond, because it's not the full game you would usually get. Because a bigger game would just need more time.
Trust me, when I say that there is definitely something big going on. I can hust hope it's with good intentions.
In terms of technological realization sometimes the game looks just awful, like it wasn't designed for Switch, but for New 3DS and then quickly rushed onto Switch. All of the Wild Area gimmick getting boring pretty fast, although it's a good way for Exp grinding (and I like that: no more switching your team's headliner Pokemon to balance their levels). I wasn't so upsed about the whole "dexit" thing, however I miss some of my favorite Pokemons from global Pokedex, that's frustrating and it seems to me a very odd decision from Game Freak. That's why this game will never get an "Exceptional" rating from me.
But let's talk about the game, the characters and story. The "catch 'em all" formula shifts onto a new milestone - become a champion, beat the current, unbeatable champ (aka "I wanna be the very best"). This in some extent smoothes low expectations from "dexit" thing and makes it secondary. Now your goal is to build best team to push you through all the gym challenges to the battle with the Champion itself. The characters in this game are really something - each gym leader feels like a real person, living the work of their whole life. First time in the series we've got not mean rival. Every character in the game has their own unique personality, that you can actually feel, and it's amazing! That's enough for this game to get a "Recommended" from me, and not the "Meh".
It was a pretty fun play through, I enjoyed raising and building my team and I actually had some difficulty with a few battles where I needed to take a step back and strategize my way to victory, though often that was due to sub-optimal type match-ups and the like, since I built my team based on what I wanted and not to cover every option.
The main thing that killed this game's potential for going above a 5 is that I can't do Multi Battles in the post-game Battle Tower. My favorite part of Gen 7 was doing the Battle Tree with my wife. Oh, well. I still recommend playing this game, because the new Pokemon are great, but only pick it up if you really love Pokemon, or at a discount.
Let's talk difficulty: If you play Sword/Shield like most of us did in Ye Olde Days (with one barely changing team over the course of the game) the game can become a stompfest. The always-on Exp. Share keeps your team nice and balanced and the enemy trainers tend to be on the lowish side of the difficulty curve. But the game gives you tons of opportunities to swap out your team because you're not punished with hours of grinding because you want to swap out your Gyrados for a Yamper. You get to set your own difficulty by deciding your team composition, letting anyone of any skill to play.
"Hardcore" Pokemon trainers will see this game as way too easy, and the reduction in Pokedex size has already lit the vocal minority into a torches-and-pitchforks rage. If you feel this way, skip the game and keep playing whichever version of Pokemon scratches your itch. For casual to serious players, this game provides a fun exploration experience that I've felt lacking in some of the most highly praised (by the hardcore crowd) games... to me, Pokemon is a game of exploration and discovery, not necessarily a training gauntlet for a finely tuned competitive team that looks exactly like everyone else's.