Poltergeist: A Pixelated Horror reviews

Translated by
Microsoft from Deutsch
In the Beginning, it seemed funny. It gets monotonous too quickly. There could have Been a few Things that could have been a little like, because the Inhabitants are not just running out of the House. It's a bit funny at the beginning. But glitches like Floating objects that float out of the Wall and don't scare any more in the Room, lower the Fun of the game a little. Also, the Special Skill Is to finally beat a Boss ... Something boring. That's when I expected more ... It also feels like a Game you should play on a Smartphone. And the Game is unfortunately too fast through and has no real replay value.
Translated by
Microsoft from Deutsch
When I hear Words like Tricky and sophisticated, I think of everything possible ... But not to this Game! First Of All; I can't call it bad, even the Price isn't excessive when you take the Duration of the Game (in Single-player) and the Prize at AAA titles like Call of Duty;), but ... It's not hard (I only had a Handful of Levels that have kept me busy a little longer than a few Minutes-and I didn't tear out a Leg to play through as quickly as possible) Claim neither, As it's basically always the same-only the Bosses Logically are different and also the seemingly (vlt. also intended) very random Behavior when "Ringing" sometimes makes the Levels get heavier than they actually are! The Graphics are minimalist, which you shouldn't necessarily get into a small Game, but the Levels too often seem too empty, which is probably due to the very small Amount of Items that are available for the time periods. This may also affect the Size of the Levels, which, unlike the other Things, I can't explain why most levels are so small, or consist of less than 5 Rooms. Not every Section has to consist of 10 Rooms, but it would also give more Possibilities and it would be harder to do it if it is well balanced! The Number of "Spells" still seem sufficient at the Beginning, but towards the end the always same Spells are quite monotonous in the Long run, which does not necessarily give the otherwise very monotonous gameplay a little wind up. At The moment there are also a few annoying Bugs, such as sometimes people simply changing rooms without special Skill use or being lured when "Ringing" exactly the Person you try in The same moment with the ghost Dog to the Other End of the level. Hunt. In translation, one should not look too closely, as a few Passages (which have so far occurred to me) are reminiscent of a sloppy Translation or goggle translation. Or: You've unlocked a new Power! (If I remember it correctly-if the Mistake was elsewhere, please write;)) Conclusion: I can't make a Recommendation! It has a good Approach, but gives away too much of it in monotonous Gameplay, which offers no variety, the Level of difficulty that is too light and does not reveal a Degree curve, and the few Skills To Scare the Guests later.
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