PopGem

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About

Made for TriJam 150 (Theme: Grouping)

Controls:

  • L-Click and drag to create a line

How To Play:

Draw a polygon that encapsulates as many gems of the same color/shape as you can. The more the better! You get a small multiplier based on how many of the same color/shape you can encapsulate without getting any gems of a different color/shape.

Scoring:

  • 50 points per gem of the gem type with the HIGHEST encapsulated count
  • (HIGHEST encapsulated count/2)x multiplier IF there isn't a mixture in gem types

There's a score, but there is no opposing force (time limit, lose condition, etc.) Go on forever, it's really just a laid back kind of game.

Game created using Unity.

Tweens were made using Demigiant's Tweening library DoTween. I would recommend it!

Gem shapes were created in Blender using a primative Torus with some small edits (changed major/minor segments at creation and added some edges on some)

Popping sounds were recorded by me!

The sad excuse for music was made using Bosca Ceoil. I need to work on making music a bit. I'm not so happy with the way this one turned out.

Game idea was spitballed but was mainly @zeejfps's idea

Platforms
Genre
Release date
Developer
MarkMyWords
Age rating
Not rated

System requirements for Web

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PopGem screenshot, image №3160095 - RAWG
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Last Modified: Dec 20, 2021

Where to buy

itch.io