PopGem
About
Made for TriJam 150 (Theme: Grouping)
Controls:
- L-Click and drag to create a line
How To Play:
Draw a polygon that encapsulates as many gems of the same color/shape as you can. The more the better! You get a small multiplier based on how many of the same color/shape you can encapsulate without getting any gems of a different color/shape.
Scoring:
- 50 points per gem of the gem type with the HIGHEST encapsulated count
- (HIGHEST encapsulated count/2)x multiplier IF there isn't a mixture in gem types
There's a score, but there is no opposing force (time limit, lose condition, etc.) Go on forever, it's really just a laid back kind of game.
Game created using Unity.
Tweens were made using Demigiant's Tweening library DoTween. I would recommend it!
Gem shapes were created in Blender using a primative Torus with some small edits (changed major/minor segments at creation and added some edges on some)
Popping sounds were recorded by me!
The sad excuse for music was made using Bosca Ceoil. I need to work on making music a bit. I'm not so happy with the way this one turned out.
Game idea was spitballed but was mainly @zeejfps's idea