Power Lost
About
Power Lost was created as a prototype for a larger adventure focused on narrative with themes borrowed from sci-fi and mythology. In its present form, Power Lost would be aptly described as a "micro game," as it tells a complete story, one that leaves the player wanting more.
To create the game, I used Unity 3D and several assets from the Unity Asset Store. Using found-art allowed me to focus on the atmosphere and story-telling aspects of the work.
Updates:
8/9/2019: Fixed some minor bugs and increased the player's look sensitivity. Thanks to Raap QuSoLAris, I was also able to fix a type in Billy's dialogue. I also added a '0' button to the number panel and labeled the engineering bay.