Probably Archery reviews

Translated by
Microsoft from Deutsch
30 Minutes I tested and every Minute, no EVERY SEKUNDE (!) was a Torture FOR me. The Gameplay is strongly oriented towards Surgeon Simulator 2013 and Ampu-Tea and on this Point a fader came up with me. But hey, one thing has withheld the Game from Me, the Game is not only oriented from Gameplay to the two Games but it even has the same Engine as the two Games-Unity. Readers of my "Recommendations" and/or Short Reviews note what attitude is towards the Unity Engine Have and this is just not good and this Game shows again that this Opinion will NOT change so quickly (should not mean that I have all the Games with This Engine hates, because I didn't even see it in some Games and they had liked me). But to Gameplay. You can hardly describe it. At The Surgeon you still had full Control over the Fingers and with Ampu-Tea it was FAST just as immature. Here you do not control one Hand, but also TO, in Numbers 2, ARME (!). Well if that doesn't go wrong? And yes, it goes wrong. The left Mouse button makes you take the Arrow in your Hand and rotate your Wrist. Q and E make that one is somewhat juiced the Arm where the Arrow is held. The right Mouse button makes you attach the Bow to the Bow, but this is all so damn TRICKY that I said and wrote ZWANZIG MINUTES needed to span for the first time as I didn't understand exactly how the System works (it was much easier than expected Since the Arrow then adheres to the Bow at a certain Point). If you now have the Bow on the Bow, you can now adjust (but even before) your left arm. This now goes damn idiotic off your Hand, you have to hold down the [Shift] Button here and then you can do the same Functions as you did on your right hand. That aim and hit are now two different Things ... You think you're aiming right, but the Arrow flies in a completely wrong Direction and that just happens again ... And again ... And again ... Until you hit something out of Luck. One should have a Feeling of Happiness, as many an Idiot only knows it on Dark Souls (and what I never felt there myself, but no matter) and then you have the Desire to shoot another Arrow and possibly hit something again. That will probably be the whole Game principle. If then a Guy has found out how to aim wrong and thus hit something, he can get annoyed/happy with about 8 different Playing Disciplines, all of which look different but ultimately have the same Goal ... Hitting the Target. Wow... Really exciting. Whether you really should pay €9am (or even 11€) for the Game is really questionable here, as you can easily get better Representatives here for a better Price or for better Content. Ampu-Tea, for example, is very cheap in Price and you can already see how terrible the Gameplay is, but the Content is meagre. At The Surgeon Sim. ' 13 you get a lot and there's even a lot to come from time to time, but you have to pay a lot (10€) for the Game. But Here you get a pretty good (not that it's good) Implementation of a still quite unknown Gameplay. But probably this experimental Gameplay will only go well out of hand when you really have to take advantage of the whole Keyboard as in the flight Simulators of that time, where "every" single key Has also had an impact. Until now, you simply get too little to control "yourself" in such games and this Limitation makes such a Type of Game unnecessarily difficult, even if it is specially wanted by the Developer. -> Maybe such Games will always be stuck in such a Misery. * Eyes roll *
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