Average Playtime: 2 hours

Probably Archery

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About

Manipulate your wrists, elbows and shoulders to get the arrow to the bow, draw it, aim and fire!

Probably Archery gives the player more control over the minutia of their joint movements with tons of crazy scenarios to conquer, multiplayer battles to fight and brutal target challenges to dominate.

With controls inspired by games like QWOP and Surgeon Simulator 2013, you must overcome a series of ridiculous challenges like shooting a hangman's rope, exterminating flying eggs in a china shop and stopping an apple-headed warrior in space.

Once you've mastered the way of the bow, test your skills in the online multiplayer modes. Team Deathmatch allows you to test your speed and skill against other players while the Horde mode lets you stand alongside your friends against waves of enemies.

When it's time to lay down your bow, why not pick up a cricket bat and revolver? Shoot some zombies, bash other players and kick some goals in Zoccer - Zombie Soccer. An extra mode that is practically an additional game, Zoccer delivers a multiplayer first person sports shooter experience you've never seen before.Key Features:
  • Crazy and intense single player scenarios
  • Team Deathmatch multiplayer
  • Co-op wave-based Horde mode
  • Character customisation
  • Gamepad support
  • Razer Hydra support (currently Windows only)
  • Native Oculus Rift support
  • ... and... Multiplayer Zombie Soccer


"... Archery Is Hard. But Also Pretty Funny." - Kotaku
"... right there, right... nope... down... F***!" - Giant Bomb
"QWOP A Load Of This" - Rock Paper Shotgun
"Probably Archery realistically simulates archery ...Probably" - Destructoid
"... aim up... aim f***ing up, stupid!" - Rage Quit
"Move over, William Tell and Robin Hood, there's a new legendary archer in town." - Joystiq
"... requires a bit of finger magic" - Indie Games
Platforms
Release date
Developer
South East Games
Publisher
South East Games
Age rating
Not rated
Website
http://probablyarchery.com

System requirements for macOS

Minimum:
  • OS: OSX 10.6 or later
  • Processor: Intel Dual-Core 2.4 GHz
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 2400 or better / NVidia 8600M or better
  • Storage: 700 MB available space
Recommended:
  • OS: OSX 10.6 or later
  • Processor: Intel Dual-Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GT 650M or 750M
  • Storage: 700 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP SP2 or later
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
  • DirectX: Version 9.0c
  • Storage: 700 MB available space
  • Sound Card: DirectX®-compatible
Recommended:
  • OS: Windows 7 SP1 or later
  • Processor: Intel Core i5, AMD Phenom II X4 or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 570, AMD Radeon HD 7750 or better
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 700 MB available space
  • Sound Card: DirectX®-compatible

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04 or later
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
  • Storage: 700 MB available space
Recommended:
  • OS: Ubuntu 13.04 or later
  • Processor: Intel Core i5, AMD Phenom II X4 or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 570, AMD Radeon HD 7750 or better
  • Storage: 700 MB available space
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Last Modified: Jan 31, 2023

Where to buy

Steam

Top contributors

Sinkler

1 edit
122
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Probably Archery reviews and comments

Translated by
Microsoft from Deutsch
30 Minutes I tested and every Minute, no EVERY SEKUNDE (!) was a Torture FOR me. The Gameplay is strongly oriented towards Surgeon Simulator 2013 and Ampu-Tea and on this Point a fader came up with me. But hey, one thing has withheld the Game from Me, the Game is not only oriented from Gameplay to the two Games but it even has the same Engine as the two Games-Unity. Readers of my "Recommendations" and/or Short Reviews note what attitude is towards the Unity Engine Have and this is just not good and this Game shows again that this Opinion will NOT change so quickly (should not mean that I have all the Games with This Engine hates, because I didn't even see it in some Games and they had liked me). But to Gameplay. You can hardly describe it. At The Surgeon you still had full Control over the Fingers and with Ampu-Tea it was FAST just as immature. Here you do not control one Hand, but also TO, in Numbers 2, ARME (!). Well if that doesn't go wrong? And yes, it goes wrong. The left Mouse button makes you take the Arrow in your Hand and rotate your Wrist. Q and E make that one is somewhat juiced the Arm where the Arrow is held. The right Mouse button makes you attach the Bow to the Bow, but this is all so damn TRICKY that I said and wrote ZWANZIG MINUTES needed to span for the first time as I didn't understand exactly how the System works (it was much easier than expected Since the Arrow then adheres to the Bow at a certain Point). If you now have the Bow on the Bow, you can now adjust (but even before) your left arm. This now goes damn idiotic off your Hand, you have to hold down the [Shift] Button here and then you can do the same Functions as you did on your right hand. That aim and hit are now two different Things ... You think you're aiming right, but the Arrow flies in a completely wrong Direction and that just happens again ... And again ... And again ... Until you hit something out of Luck. One should have a Feeling of Happiness, as many an Idiot only knows it on Dark Souls (and what I never felt there myself, but no matter) and then you have the Desire to shoot another Arrow and possibly hit something again. That will probably be the whole Game principle. If then a Guy has found out how to aim wrong and thus hit something, he can get annoyed/happy with about 8 different Playing Disciplines, all of which look different but ultimately have the same Goal ... Hitting the Target. Wow... Really exciting. Whether you really should pay €9am (or even 11€) for the Game is really questionable here, as you can easily get better Representatives here for a better Price or for better Content. Ampu-Tea, for example, is very cheap in Price and you can already see how terrible the Gameplay is, but the Content is meagre. At The Surgeon Sim. ' 13 you get a lot and there's even a lot to come from time to time, but you have to pay a lot (10€) for the Game. But Here you get a pretty good (not that it's good) Implementation of a still quite unknown Gameplay. But probably this experimental Gameplay will only go well out of hand when you really have to take advantage of the whole Keyboard as in the flight Simulators of that time, where "every" single key Has also had an impact. Until now, you simply get too little to control "yourself" in such games and this Limitation makes such a Type of Game unnecessarily difficult, even if it is specially wanted by the Developer. -> Maybe such Games will always be stuck in such a Misery. * Eyes roll *
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