Procedurace
About
First prototype for a procedural racing tack generator in Unity.
To generate the meshs and Uvs maps of the road I use the "It's A Road Tool" by Parabox, LLC on the asset store :
https://assetstore.unity.com/packages/tools/modeling/it-s-a-road-tool-9920
I generate a circulare track, and I module it with different parameters.
This is a first prototype so some generated map may be a little broken.
The car is the Unity's Standrats Assets car.
Any feedback is welcome !
/!\ Maybe a little heavy for ram on Web player
Sources :https://github.com/AlabamaBen/Procedural_Tracks