procedural generation V0.1
About
This game was made as a test for a top down procedurally generated survival game, where trees and stone naturally generate (for now). you can move around the word exploring (and find nothing at the moment). This game was made entirely in a console application using C#.
the only main gameplay features at the moment are movement, place and destroy tiles.
Currently this game is only a prototype I don't know if I will acuity make this a full game, I just got board one day and made this, originally I was going to make it python for a calculator. But how but the game is now it would be to big to run on a calculator.
Tiles # > wood block * > tree ; > tree sapling : > plant seed @ > plant w > wheat (not grown) W > wheat (grown) o > stone H > player % > crafting table = > placed log (décor) | > door > empty tile Controls Menu Navigation: Up Arrow > Up Down Arrow > Down Enter > Click button In Game Controls: W > Move Up S > Move Down A > Move Left W > Move Right G > Place Block H > Remove Tile Commands: Enter > Command line Commands place ? | ex. place % move #,# | ex. move 12,-5 (?, any character) (#, any 16 bit integer)