Average Playtime: 3 hours

Rise to Ruins

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About

Rise to Ruins is at heart a godlike village simulator, but it also throws in plenty of familiar game play mechanics from classic 90s era real-time strategy games like Warcraft, along with some tower defense and survival elements in an attempt to create a new kind of village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and the simplicity of real-time strategy.
Build a village, and die trying!A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible. In this game, you will lose frequently, but with every failure you learn a little bit more about how to survive and apply that knowledge to your next attempt.
Several Game ModesCurrently, the game offers three game modes. Survival, Sandbox and Peaceful.
Survival is the game the way it was meant to be played, as a brutal survival style village sim, you will probably die often trying to figure out the best way to survive, but that's half the fun right?!
Peaceful is very similar to Survival, but it's balanced much like a traditional village simulator with some godlike and RTS elements sprinkled on top. The monster spawn rates are much lower, and the main focus is keeping your village happy and fed. It's a very easy mode, designed for casual players, or players just wanting to experiment.
Sandbox, like the name implies, is a mode where you can play around with the game mechanics. Change the time of day, weather, spawn monsters or villagers, or even edit the map while you're playing on it. This is the ultimate "Screw around" mode for players wanting to play with the game mechanics.
Godlike ElementsNot only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, pick up objects or creatures, heal your villagers, speed up resource growth and all sorts of other fun godly stuff.
Tons of map set themes!Every set of maps will follow a certain theme (Forest, Desert, Underground, etc). Most of the current screenshots only feature a few of these map sets. But many more are planned.
The Soundtrack!A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!
SixtyGig Games is a DRM free independent game developer! Rise to Ruins will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Rise to Ruins you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC
I don't believe in paying for Downloaded Content. If you buy Rise to Ruins you will have access to the entire game and all the content I'll ever create for this it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!
Your feedback is extremely important. You can reply here or head on over to the Official Website and help shape the direction of development! :)

Platforms
Release date
Developer
Raymond Doerr
Publisher
SixtyGig Games
Age rating
Not rated
Website
http://risetoruins.com

System requirements for Linux

Minimum:
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Core i3, i5, i7 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent, 1280x720 resolution or higher.
  • Storage: 512 MB available space
  • Additional Notes: OcacleJDK or OpenJDK 8 Required (OcacleJDK bundled with product)
Recommended:
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Core i5, i7 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs, 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
  • Additional Notes: OcacleJDK or OpenJDK 8 Required (OcacleJDK bundled with product)

System requirements for macOS

Minimum:
  • OS: Os X 10.7 or later
  • Processor: Core i3, i5, i7 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent, 1280x720 resolution or higher.
  • Storage: 512 MB available space
  • Additional Notes: Java 8 or Higher Required (Bundled with product)
Recommended:
  • OS: Os X 10.7 or later
  • Processor: Core i5, i7 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs, 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
  • Additional Notes: Java 8 or Higher Required (Bundled with product)

System requirements for PC

Minimum:
  • OS: Windows XP (32 Bit)
  • Processor: Core i3, i5, i7 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent, 1280x720 resolution or higher.
  • Storage: 512 MB available space
  • Additional Notes: Java 8 or Higher Required (Bundled with product)
Recommended:
  • OS: Windows 7 / Windows 10 (64 Bit)
  • Processor: Core i5, i7 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Most Dedicated GPUs, 1G+ VRAM / OpenGL 1.3+
  • Storage: 1 GB available space
  • Additional Notes: Java 8 or Higher Required (Bundled with product).
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Last Modified: Oct 22, 2024

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324,390 items
14.29%
28 Seconds Later
Have 5 villagers or livestock turn into a zombie.
14.29%
Cluck Nuggets
Create 42 Cooked Meat.
14.29%
Electronic Sharks
Open 8 Lootboxes.
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Take That!
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Rise to Ruins reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Och yes. Pixel Graphics are cute. The Price is just set down. Buy. Game is started. Oh. All in English. Hmmm. And everything so small. Not so good. First, watch the tutorial videos. Oh Ne. All English. Mist. Do I Play something else .. Years later. What Game could I play. Ah, yes. Rise To Ruins. Och no. Still soo ... I don't know. What do they all want me to do. I don't want to play this. Again Years later. Look again. I've been playing Dwarf Fortress for the last Few months. I had to practice a lot for it and understand how it works in the first place. Time. Browse the Steam library again. Oh. Rise To Ruins I could look again. Hey. I think I know what all this means. Oh. The Game is like something like The Settlers. Mining Raw Materials and setting up Factories. But somehow like Civilization, too. And Dwarf Fortress. Definitely. Absolutely. Only on a ener Level. But that's fully Fun. And that makes sense all, too. The Game is exactly as you want it to be. That must have been programmed by a game fan. That's where everything fits. This is really complex. Every single Worker can be observed and his Condition can be checked. I really need to take a closer look at the Game. Workers divide into the Factories. Mining Raw Materials. Cook Food. Find Some Boxes and don't know how to get them up. The Game and me. We become really fat Friends. So right what to relax for The Evening. Terrific. And then the Game is also DRM free despite Steam. Simply copy the Game Folder to another PC and continue playing on Holiday. Awesome. It's not going on my 6-year-old Macbook. On my 6-year-old Windows laptop though. You can't go wrong with buying this Game. You just have to deal with it. I have a lot of Joy. Addendum: In The meantime, there are also such as Tasks. Very good. But I would like Tasks that accompany you into the Game better.
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Translated by
Microsoft from Deutsch
Early Access Review The Game is absolutely awesome in my Eyes. Have already spent one night or the other Completely sunken in the Game without realizing that I should be sleeping for a few Hours. The Basics are relatively simple, the maximum Skill and Difficulty level enormously high. Updates regularly expand the current somewhat rudimentary System and the Developer Ray gives regular deep Ésuments into the Development Process via Lifestream as well as via Twitter and Discord and Responds to Feedback. More about the Game: You build your Village and (ideally) in parallel you build your Defense and in addition you try to get your Opponents under Control. Then you notice that you are thirsty for You and you take care to start the Monsters to tear down the Towers in time, which is why you send your Villagers there, and when you think that it will finally be quiet again, a Mother dies at the Birth of her Child. s because you haven't built a Hospital, at the same time winter is Going to be and there's far too little Food in the whole Village. When the Village finally blesses the temporal, the Whole thing begins from The front. This Time, however, mans has easier, because certain Bonuses won out with the Worldreset persist. And then when you have a Settlement that is completely stable, you can start to let a few Villagers move on to the next Areas, and so gradually take over the whole World Map. More on the Updates and Early Access: Yes, it's early Access, but the current State of play feels like a finished Game. Clichéd Things like enormous Bugs, lack of Basic Mechanics and the like are sought in vain here. The Danger that the Project is abandoned at an early stage is also minimal, the Developer is highly motivated and constantly works on Updates, Improvements as well as new Systems that make the Game even more interesting. Conclusion: A wonderful little Game either for in between, in Traditional Mode simply to build on your Village, or also looked for Hardcore, and in Nightmare Mode try how long you try the Village despite the constant Bombing with Environmental Catastrohes and Monsters can keep alive. 10/10, it would buy again immediately.
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