Procedural Generation with Gdevelop attempts 2 and 3
About
This is 2 methods to make worlds.
Method 1...squares created, sized, resized, spawn things, draw lines
I wasn't happy with method 1 and couldn't seem to get it to work the way I liked...so I might come back to it...probably not though
Method 2...much more simplified ...level generator, where each level is randomly selected
I posted a video showing the prototype. I think method 2 could be utilized by many Gdevelop programmers...in many ways...many many ways...so I'm not charging for it
System requirements for PC
Last Modified: Apr 13, 2021
Where to buy
itch.io