Procedural HyperCity

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A project I started from Procjam 2016 using my own engine. Generates a small city that you can walk/fly around in and can regenerate at will.

I mostly made this to have something concrete to add engine features with. I mainly used it as an excuse to refactor my engine, but I also fixed some issues with my collision system and added the beginnings of a lighting system based on the clustered forward renderer in Doom 2016.

There is not any culling of distant objects/lights and no frustum culling of meshes so it may run slow (particularly at night) on some machines.

Source code avaiable here

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Matthew Smith
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Last Modified: Jan 9, 2019

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itch.io